[gmpi] Re: Topic 1: Audience for and users of plugins

  • From: <mo@xxxxxxxxxxxxxxxxxx>
  • To: <gmpi@xxxxxxxxxxxxx>
  • Date: Fri, 21 Feb 2003 21:45:56 +0100

This is much much too broad a target, which will lead to an over-complicated 
platform, which is not really powerfull (because there, for instance, will be 
things you cannot generalize on DSP-chip platforms). It would be much better to 
make the target area smaller, and instead create a powerfull standard.

Rgds,

Michael Olsen
mo@xxxxxxxxxxxxxxxxxx


> I think we may be close to some closure on this first topic.  Here is what
> seems to be what we can agree on:
> 
> 
> 1. What kinds of host applications does GMPI target?
> 
> - Digital audio editors (DAWs), including audio editing in a video context
> - MIDI/audio sequencers
> - Mastering systems
> - Personal music managers, aka "media players"
> 
> 
> 2. What are the target "form factors" for GMPI host applications?
> 
> - Software running on conventional desktop OS
> - Software running on a handheld OS
> - Embedded in a standalone system
> - Embedded within portable "music gear"
> 
> 
> (Note: This is not to imply that GMPI isn't usable in other contexts, such
> as game consoles or cell phones.  It simply means that the specification is
> primarily targeting the listed applications and platforms.)
> 
> 
> 3. What are the target "form factors" for GMPI plugins?
> 
> - On the same platform as the application
> - On dedicated (DSP) hardware with a software interface to the host
> 
> 
> 4. Who are our target developers? 
> 
> Anyone who develops software to process or synthesize audio or music.  This
> includes commercial developers, academic computer music researchers, and
> indepdendent shareware or freeware developers.
> 
> 
> 5. What kinds of plugins do people use today, and what will they want to use
> in the future?
> 
> Audio-to-Audio:
> - Effects that replace traditional outboard gear in a studio), such as
> delays, reverbs, chorus, flanger, compressor, eq, pitch shifter, etc.
> 
> Music-to-Audio processors, such MIDI synthesizers or other "monolithic"
> synthesizers.
> - Music->Music processors, such as quantizers, transposers, style
> generators.
> - Audio->Music processors, such as pitch detectors.
> - Networks of the above 4 elements, creating modular synthesizers and
> processors.
> 
> 
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