On Fri, Jun 06, 2003 at 05:15:54 +0200, Vincent Burel wrote: > > But it can happen inside the graph too. Multiplexing certainly will. > > eg. seperate channels -> mutiplex -> reverb -> out > > no, if we decide to work only in n-mono float32, there will be nothing else > in the graph. Multiplexed streams still appears as 2+ mono stremas, but they contatin information in the phase. > > Well, at the very least it would need a big red warning in the docs ;) I'm > > sure there are plugin platforms which dont offer inplace processing. > > ha, i'm not aware, which one !? Inplace is so much andy for insert chain > that i will be surprise to learn that. I was speculating. You have far wider expereince of plugin systems than I do, maybe they all support inplace processing. > > > > > Q: How do we handle disconnected inputs/outputs? ... > > Its not a useless feature, I do it all the time. Surely its not that > > unusual? > > maybe it has some interest, i cannot see where... but again i think also to > reliability and developpement cost and so on. As long as (dis)connected state can be transparent to plugins I dont see how this would be an issue. In one block you connected and receive audio data, in the next your unconnected and receive a magic 'silent' block. IT doesn't matter to your code. > when i've programmed DX hosting in my FFX-4 and FFX-16 and also in Pyramix > software. It was in 1998 or 1999. > i've used only one DirectXGraph to route a complete insert plug-i chain in > mono or stereo. and i've implemented as a mute buton a > disconnect/re-connection plug-in into this chain without destroying any FX > object. > > The result has been a disaster. On disconnection, Some Dx plug-in didn't > release their interface correctly, some allocation was not free, the > buffers, the synchronization object, and the reconnection was often fatal. i > remember , even with some wellknown plug-ins , each time i was clicking on > the mute button , the memory was increased ... and increased and increased > up to the crash. Right, but thats because the DX buffer API is unnecesarily complex ;) If it was just float * buffers and flags it would have been fine. > Hot connection means more complicated hosting scenario and more complicated > plug-in implementation. Not neccesarily, c.f. LADSPA. LADSPA plugins are completly ignorant of thier connection state and can be reconnected (outside of thier process() callbacks) freely. - Steve ---------------------------------------------------------------------- Generalized Music Plugin Interface (GMPI) public discussion list Participation in this list is contingent upon your abiding by the following rules: Please stay on topic. You are responsible for your own words. Please respect your fellow subscribers. Please do not redistribute anyone else's words without their permission. Archive: //www.freelists.org/archives/gmpi Email gmpi-request@xxxxxxxxxxxxx w/ subject "unsubscribe" to unsubscribe