Didier Dambrin wrote:
I'm going to jump in here with a different opinion. The rule should be
that the plugin may never change the cpu/fpu flags. Ever. The host is free to set the state however it pleases.
I don't agree at all - if you do that, then the plugin will have to set its own FPU state (and we know it costs a little CPU) for its own operations, almost all the time, which is kinda what we want to avoid.
I think that apps using openGL agree on at least masking the exceptions, and it's kinda the same case here.
-- Mike Berry Adobe Systems
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