On Sat, Jun 14, 2003 at 12:37:18 +0200, David Olofson wrote: > On Friday 13 June 2003 12.35, Steve Harris wrote: > [...] > > All current game systems (ie. ones fast enough to run RT plugins > > on) have hardware FPU support. > > Maybe they do, but I suspect some have SIMD FPUs only. The PS2 is a MIPS + copros, GameCube is a (sort of) G4 and XBox is PIII celeron. So, they all have hardware FPUs and SIMD. > I had to implement waveform caching to disk in Kobo Deluxe, because it > takes over two minutes (!) for a PlayStation 2 (PS2 Linux) to render > what a P-III 933 does in at most two seconds. Dunno if the PS2 Linux > devsystem is crippled, or if there simply is no FPU that can execute > "normal" (ie non SIMD) FP code. You are wrong about this, I've used the FPU on the PS2, but its offtopic. Especially as programmers for the current generation of consoles are not going to use plugins, thier too stingy with cycles for the audio people. - Steve ---------------------------------------------------------------------- Generalized Music Plugin Interface (GMPI) public discussion list Participation in this list is contingent upon your abiding by the following rules: Please stay on topic. You are responsible for your own words. Please respect your fellow subscribers. Please do not redistribute anyone else's words without their permission. Archive: //www.freelists.org/archives/gmpi Email gmpi-request@xxxxxxxxxxxxx w/ subject "unsubscribe" to unsubscribe