You had an extra '}' in there :-) I pushed the updated version, hopefully it will work now. And you checked it on windows or mac? Kuba > It works, after changing > > LIST(APPEND OSGEARTH_LIBRARIES > debug ${library_uc}_LIBRARY_DEBUG > optimized ${library_uc}_LIBRARY}) > > to > > LIST(APPEND OSGEARTH_LIBRARIES > debug ${${library_uc}_LIBRARY_DEBUG} > optimized ${${library_uc}_LIBRARY}}) > > (line 111) > > Bohdan > > On Sun, Jan 8, 2012 at 5:25 PM, Kuba Marek <blue.cube@xxxxxxxxx> > wrote: > > > I tried to fix it. On linux it's working flawlessly the same way as > > it did, on windows it needs testing. > > It's in my branch, please try it and tell me what are the results. > > > > Kuba > > > > > Hi all, > > > I was trying to find out why the application doesn't run on my > > > comp. I tried to run release - it worked perfectly. > > > Debug was terminating with run time error. > > > The problem is in the paths to osgEarth debug libraries - they are > > > set badly by cmake. In the CMakeCache.txt are the right paths, > > > but in the VisualStudio project is the release library instead. > > > > > > I attach the CMakeCache.txt to this e-mail, there is clearly > > > different names for debug and release osgEarth libraries. But in > > > the VS project there are names without 'd' postfix. When I added > > > it by hand, everything went right. ..I also attach the list of > > > libraries being linked to the VisualStudio updraft project (there > > > are wrong osgEarth names). > > > > > > If anybody has a clue how to solve it, please go on. > > > I'm going to report this to the Github and continue with my > > > Cuploader issue. > > > > > > Tom > >