On Tue, Apr 22, 2003 at 05:34:01AM +0300, Jarkko Lindblad wrote: > There is a small bug in the game list. When a game is added to the list > w/o extra information (number of moves, etc.), the black player ought to > be white and vice versa (same with the ranks). This is an IGS bug. The problem is, sometimes IGS sends those toggle-quiet-false messages (or whatever one calls them) with reverse colours: This is the correct form: {Match 123: White [ 1k*] vs. Black [ 2k*] } But sometimes (rare, but it regulary occurs) IGS sends: {Match 123: Black [ 2k*] vs. White [ 1k*] } This is wrong. Unfortunately the client has no chance to validate this information, as the game has just started a second ago, and the client knows nothing about it. So as result, the games list (which is being updated once a minute from this constantly incoming data) displays the reverse white-black setup. Once you hit "Refresh", or the games list is updated from one of the automatically sent "games" commands (every 5 minutes, alternating with "who"), gGo gets the correct info and fixes the table. Also if you observe the game, the colours are right in the game window, as this information is read from "status". To sum it up, nothing I can do about it from the client side, except removing the automatic list refresh. Peter