I am cutting down on my 'edit game' usage... I'm not going to improve my visualisations skills if I keep using that! Whilst I would miss it a bit, I would not be too bothered if the feature was disabled whilst playing. To me it would be like hiding a smoker's cigarettes while he is trying to quit. ; ) On another matter, I seem to have accidentally subscribed twice or something, as I am receiving duplicates of every post on the list. - Mike ----- Original Message ----- From: "Peter Strempel" <zotan@xxxxxx> To: <ggo-discussion@xxxxxxxxxxxxx> Sent: Monday, December 09, 2002 3:09 PM Subject: [ggo-discussion] Re: sgf editor sometimes crashes... at least when editing from game in progress. > > On Sun, Dec 08, 2002 at 02:50:00AM -0000, Michael Camacho wrote: > > > > This has happened to me a few times with the post-sourceforge releases... I > > sometimes click the 'Edit game' button whilst I'm still playing the game > > itself, usually to read out a sequence very quickly if I'm short on time. > > > > When the bug appears, instead of the board appearing almost immediately, I > > see a progress bar which says something like "reading sgf file". The bar > > fills up relatively slowly, and then the editing screen appears, but it is > > not drawn properly... much of the window is blank. > > > > At this point, it is not uncommon for the bug to propagate into the other > > aspects of gGo's operation (i.e. my game window messes up), and I have to > > quit the program and restart it. > > The "Edit game" button will save the current IGS game to a temporary file, > which is then reopened from the edit board. This was actually the smoothest > way to copy a game board by using a SGF transfer. Copying the game tree is > somewhat difficult. > > However, the edit board runs in an own thread, so even if the loading takes > a second it should not interfer with the normal IGS game thread. When I open > a ~200 moves game in the editor, it takes around 2 seconds on my > relatively slow box to open the position, so I doubt the SGF reading takes > up too much resources. > > So far I have not seen the problem you mention myself, and opening some ~250 > moves games went ok, I could not reproduce the report. As usual, email me > the .ggo.log file if odd stuff happens, or have a look into it if there is > some longer java error spam (you really cannot miss those). > > > Somewhat off topic: Some people asked me to remove the edit game feature for > own games as they consider it cheating to have a "scratch-board" in own > games. I thought I leave that option to the user decision if they use it or > not. I personally only use this feature in observed games. Also, some people > might like the feature, and I suppose there is not much sense in removing > the feature, people might run off to another client who does support it. :) > > Opinions appreciated. > > Peter > > >