[ggo-discussion] Re: new server syntax strikes again! Game number prefixed to in-game messages.

  • From: "Michael Alford" <malf@xxxxxxxxxxxxx>
  • To: ggo-discussion@xxxxxxxxxxxxx
  • Date: 9 May 2003 11:21:00 -0700

I've lost track of how many people I've told about the singlegame toggle, 
usually in response to that person's opponent doing some weird thing during 
the score phase.  You toggle singlegame false, and just play someone else, 
let the bozo sit, or disconnect first.

Michael

At 08:04 PM 5/9/2003 +0300, you wrote:

>Perhaps the client should have an option "Allow playing simultaneus
>games"? Depending on it's setting the client could then always send the
>proper toggle-command after login (and also the syntax gGo uses would be
>changed accordingly). After all, 99.9% of players never really want to
>play two (or more) games at the same time and when playing find incoming
>match requests distracting/irritating.
>
>
>Peter Strempel wrote:
>
> >>I just found out today (someone finally pointed it out!) that - as a
> >>consequence of the new server syntax, and the fact that the IGS server
> >>evidently doesn't actually implement it - all the in-game messages I send
> >>with gGo are prefixed with my game number. :)
> >>
> >>
> >
> >Crap.
> >
> >I change the "<command> <gameid> <parameters>" syntax back to the old state
> >without gameid. It breaks too much at the moment.
> >
> >It is very ugly if the syntax for the commands sent to IGS has to differ
> >depending on your toggle state and if you are playing single or multiple
> >games. I tried to avoid this. But currently obviously the problems are
> >larger than the gains.
> >
> >  Peter
> >
> >
> >
> >
> >
> >
>
>
>--
>Jarkko Lindblad
>jarkkojpl@xxxxxxxxxx
>Nautin komediani mustana


Other related posts: