[ggo-discussion] Re: new server syntax strikes again! Game number prefixed to in-game messages.

  • From: Peter Strempel <zotan@xxxxxx>
  • To: ggo-discussion@xxxxxxxxxxxxx
  • Date: Fri, 9 May 2003 19:47:20 +0200

On Fri, May 09, 2003 at 08:04:57PM +0300, Jarkko Lindblad wrote:
> Perhaps the client should have an option "Allow playing simultaneus 
> games"? Depending on it's setting the client could then always send the 
> proper toggle-command after login (and also the syntax gGo uses would be 
> changed accordingly). After all, 99.9% of players never really want to 
> play two (or more) games at the same time and when playing find incoming 
> match requests distracting/irritating.

Best solution: Common syntax for single and multiple games. As I understood
tweet, this is planned. However, takes time to fix all of it. So we dont
need a real solution, only a workaround for now.

Im changing it that way now, if you play a single game, it will use the old
syntax, if you play multiple games, the new. After all, the client knows how
many own games are ongoing, so I just need to check something like:
if (sizeof(games) > 1) and I dont need to track the toggle singlegame value,
which would be complicated. You can (blasphemy!) have changed that setting
using another client.
I suppose when the server is finally fixed, I can remove that again.

And I think it is more than 99.9%, because quite some people use singlegame
false to play another game if a former opponent ran off, but the game is
still ongoing. So while they wait for the opponents clock to run out, they
start another game. -> multiple game support needed. This was one of the
main flaws in gGo before, as the client basically didnt work in multiple

This will be sufficient for now. Get 0.3.9pre1, I will make it available
within the next hours. However, dinner first. :)


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