On 21.12.2004, at 23:56, Jarkko Lindblad wrote: > I noticed that after the game I can travel the move tree using the > mouse > wheel or keyboard, but the movement buttons in the GUI are not > functional at that time. Bug. Fixed. > Also would be nice if at that point one could add variations - it'd > make game analysis easier. Well, at the moment you end up with an offine editor after the game ended. Just tried, you can add variations in that. Additionally to that I want to add some button "Review game" which starts the same game as an online review. This is already possible, but you'd need to go over the "Create review" menuitem or your own stats dialog first, which is way too complex and horrible design. Panda-Egg can do this, and this is one of the bigger problems in glGo: Starting a review after your game is too complicated. Not sure if I add that for 1.1, though. Probably not, I dont want to do any bigger changes now anymore, and this is a bit more complex as your opponent also needs a chance to automatically join the review. > Also, I still wish one could easily get the stats of the players > playing a game. Done, I added a popup menu to the player names in the board sidebar, similar to gGo. Right-click on the label just above the clocks will open it. * Stats * Tell * Trail I suppose that's enough, or did I miss another action? I dont want to add actions which do output in the terminal (sgf, stored, result etc.) because at that moment you are *not* in the terminal window, so you don't see the output without switching window focus. Not sure if Trail is so important, but I sometimes randomly observe some dan players and then might decide one of both players looks interesting so I start trailing him to watch the next game. Above changes are not yet in the latest beta available on the webpage, I did this after uploading them. Have to do some familiy christmas stuff these days, so it might take 1-2 days until I update the beta (or final release). Peter