[GeoStL] Re: QR codes downtown NGR?

  • From: Bear Mike <brawnybear@xxxxxxxxx>
  • To: "geocaching@xxxxxxxxxxxxx" <geocaching@xxxxxxxxxxxxx>
  • Date: Wed, 9 May 2012 18:40:12 -0500

Are you sure they are not Munzees??

Mike Griffin
World Wide Technology, INC. 
O - 314-995-8935
C - 314-308-0916

Sent from my AT&T iPhone.
Please excuse any typos. 

On May 9, 2012, at 6:28 PM, Nathan Rover <nrover@xxxxxxxxx> wrote:

> So this might not be geocacheing related, but I don't know... it might be. 
> While taking the dog for walks the last few days I've been noticing around my 
> building little QR codes taped on signs, lamp posts, etc. When I saw the 
> first one I scanned it and it was just a three digit number... I figured it 
> was odd but not much to go on. Then today, I noticed another one, so I 
> scanned it and it was one digit higher than the last one. Now I think I might 
> be on to something, so I keep walking and sure enough I find another one, 
> scan it and it's another digit higher. At this point I'm super curious, so I 
> head back the opposite direction to the first one that I found and I keep 
> walking and I find another QR code which is one digit lower. So at this point 
> it's apparent that I've stumbled upon a QR trail of some kind... I know 
> they've done a few "adventure races" in downtown St. Louis where you have to 
> race around the city looking for clues, but I wouldn't think they would use 
> QR codes, I figured it was like the amazing race where you go to a place and 
> the person working there gives you a card with clues to the next part. So 
> far, I've found a row on Lucas Ave. from 18th street to 13th street which is  
> in the upper 300's and I've found some on Washington Ave. and 18th street 
> that are in the mid to upper 400's
> 
> Anyone on here know anything about these? At this point I'm real curious to 
> find out what's at the end? And the bigger questions is which direction 
> should I go (higher numbers or lower numbers)?
> 
> -- 
> Cheers,
> 
> Nathan Rover
> 
> Connect with me:
>     
> 

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