[gameprogrammer] Re: opengl

  • From: Paulo Pinto <pjmlp@xxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Mon, 23 Apr 2007 13:41:26 +0100

http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/ogladv/index

Quoting Yasser Gonzalez <yassergs@xxxxxxxxxxxxxxx>:

> On Fri, 20 Apr 2007 10:11:22 -0500, Matthew Weigel <unique@xxxxxxxxxxx>  
> wrote:
> 
> > If you're looking to write cross-platform games, or want to use OpenGL
> > (and don't want to use the native libraries on your platform for
> > things): you can use SDL for user input, audio, window management, and
> > fonts, but use OpenGL to render 3D images on your screen.  It works
> > fine, in fact SDL is designed to support it.
> 
> 
> So, How I draw OpenGL 3d shapes in SDL windows??
> Or Ho I draw an image with SDL in  OpenGL windows??
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