On Fri, 20 Apr 2007 10:11:22 -0500, Matthew Weigel <unique@xxxxxxxxxxx> wrote:
If you're looking to write cross-platform games, or want to use OpenGL (and don't want to use the native libraries on your platform for things): you can use SDL for user input, audio, window management, and fonts, but use OpenGL to render 3D images on your screen. It works fine, in fact SDL is designed to support it.
So, How I draw OpenGL 3d shapes in SDL windows?? Or Ho I draw an image with SDL in OpenGL windows?? -- Using Opera's revolutionary e-mail client: http://www.opera.com/m2/ --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html