hay Richard, thanks for your repply, i have update that game (with a menu and also a time controller that controls fps to max. of 40 .) i havent updated that because of lake of time.:) i have also tried blender as i heard that it is better from MAX for animation creations but same , i find it deadly hard(i dont know hot the F people use and make such realistic Animations ). Max is also sounds hard to learn from documentation(nearly impossible)..so i will start learning it from the YOUtube and tutorialized videos. and i checked ur MeshCreator.very nice i downloaded your meshCreator.the latest version CRASHED on my old system(XP,Intel Core2Duo).(directX 9) so,i download previous version 2.5 and running good... nice work ...great :) On Wed, Nov 17, 2010 at 2:16 PM, Richard Sabbarton < richard.sabbarton@xxxxxxxxx> wrote: > Hi Dheeraj, > > I AM RICH (by name :) > > Welcome. I tried your racing game. It looks good as a start but it > did crash my explorer. Keep it up. Also, you should add a framerate > cap or some other mechanism to manage time in the game. My ATI > Mobility card rendered it at 300+ FPS... I was lapped twice before I > realised what the controls were :P > > It is interesting that you are going to learn 3DS Max Studio soon. In > my experience, I think a lot of developers (especially wannabe game > devs like myself) are in the same "learn it soon" boat. I have > mentioned it on the list before but I am currently working on an > alternative to the big 3D studio products like Max and Blender. My > idea is to create a simple 3D modeller for creating in-game content. > I have tried Max before and never got anywhere before the free trial > expired. I tried Blender and found it too complex for what I wanted > to achieve with it. My application "MeshCreator" has been designed to > fit into this area. The file format is ASCII CSV so it is easy to > read in on whatever platform and the program should be easy enough > that even I can use it. I published the first beta of the application > on the 1st November. It hit 450+ downloads in the first couple of > weeks and I am really interested in getting some feedback on the > design and interface. I am working on the project entirely on my own > so I would appreciate a different perspective. > > Also, I like the intro idea. I have been clinging on to the London > branch for a good few years now. Not sure how many Brits we have on > it though. > > Richard > > > On Wed, Nov 17, 2010 at 4:00 AM, Dheeraj Patni <dheeraj.patni@xxxxxxxxx> > wrote: > > yes,we should start introduction to ourself ,so firstly me, > > I am Dheeraj Patni from India (Jaipur).I am currently a engineer student > in > > final year.and love to playing and making games.Not a expert but whenever > i > > have time i enjoy programming and making 3D games. > > I am actually a very bad coder and learns new things and style to code > > everyday. > > i have created a 3D Car race game,u can download from here > > https://sites.google.com/site/dheerajpatni/car_aug_08.zip?attredirects=0 > > I have no modelling expererince and will to learn 3DS Max Studio soon. > > i will be happy if i can help anybody here because many people helps and > > helped me on the net. > > you can download some of my opensource projects (good for newbies) from > here > > http://smartkhopdi.com/more.html > > > > thanks. > > > > On Wed, Nov 17, 2010 at 1:32 AM, Bob Pendleton <bob@xxxxxxxxxxxxx> > wrote: > >> > >> On Mon, Nov 15, 2010 at 5:36 PM, Peter Harkins <ph@xxxxxxx> wrote: > >> > Excerpts from Bob Pendleton's message of Sun Nov 14 17:09:24 -0600 > 2010: > >> >> As always I want to ask each of you to post a question or an > >> >> introduction. My assumption is that you joined the list to either > >> >> learn, or to help other people learn. > >> > > >> > Howdy. I didn't know there was an intro policy - actually, I couldn't > >> > find any current archives or description of the list. > >> > >> Yeah.... I just started doing the intro thing. People come on a list, > >> lurk for a while, and then leave without ever participating. So, why > >> not welcome them, let everyone know they are there, and invite them to > >> participate? It works at parties and in classes so why not on line? So > >> far the results have been mixed, a couple of people have dropped the > >> list as soon as I welcome them. OTOH, most, start participating. > >> > >> The archives are another problem. I have them. I have just not been > >> motivated to fix the script that posts them after the last time I > >> rehosted the site. > >> > >> > >> > Matthew Weigel > >> > >> Thank you Matthew! > >> > >> > mentioned it, though, when I rambled* about cloud computing a few days > >> > ago and I was curious to see what the list was about. > >> > >> We are about learning to develop games. That includes the business > >> side, the social side, the legal side... everything that affects > >> developing games. I even encourage political activism if it is about > >> games. (For example, FCC policies affecting net neutrality and > >> price/performance affect games so that would be a valid subject for > >> this list. As would similar government actions by other national > >> governments.) I do not tolerate abusive language or bigotry. > >> > >> > > >> > I'm a web developer and working to launch my first online games, I > have > >> > experience with front-end (HTML, JS, more CSS bugs than I could even > >> > catalog) and back-end (PHP, Django, Rails, SQL dbs, NoSQL dbs, > >> > deployment, sysadmin) work. No professional experience in the games > >> > industry, though. I'm happy to contribute when I can. > >> > >> There have been any number of recent discussions that you could > >> contribute to. With the development (and very slow release) of WebGL > >> and the combination of fast JavaScript engines and faster computers > >> and graphics hardware there is a lot of interest in developing 3D > >> games that are written entirely in JS with WebGL. Personally, I see > >> that as the most exciting thing happening in games right now and it > >> may be the most exciting thing to happen to games in the last 10 > >> years. > >> > >> It is also very important for education because it makes the tools for > >> developing games available to everyone. All you need is a text editor > >> and a web browser! The hardest thing about teaching game development > >> is getting a standard set of tools into the hands of the students. You > >> cant just tell the students to download a version a VC++ and a > >> specific version of the DirectX SDK. It doesn't work when 10% (and > >> rapidly growing) own Macs and there are always a couple of (very wise) > >> people running LInux. I can't force students to go out and buy a new > >> computer for a class. But, I can tell them all to download the latest > >> version of FireFox! > >> > >> Bob Pendleton > >> > >> > > >> > * http://push.cx/2010/investing-in-cloud-computing > >> > > >> > -- > >> > Peter Harkins - http://push.cx - http://NearbyGamers.com > >> > > >> > --------------------- > >> > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > >> > > >> > > >> > > >> > >> > >> > >> -- > >> +----------------------------------------------------------- > >> + Bob Pendleton: writer and programmer > >> + email: Bob@xxxxxxxxxxxxx > >> + web: www.TheGrumpyProgrammer.com > >> > >> --------------------- > >> To unsubscribe go to http://gameprogrammer.com/mailinglist.html > >> > >> > > > > > > > > -- > > -Dheeraj Patni > > I AM RICH (from heart) > > > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > -- -Dheeraj Patni I AM RICH (from heart)