[gameprogrammer] Re: Reg. shaders

  • From: Jonathan Dearborn <grimfang4@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 2 Feb 2012 15:29:29 -0500

TyphoonLabs OpenGL Shader Designer is one of those programs.

Jonny D


On Thu, Feb 2, 2012 at 3:08 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Hey there,
>
> You can do shaders in either opengl or directx.
> Is your goal to become an artist or a programmer while using shaders?
>
> If your goal is to become a programmer, yeah, you need to make a minimal
> engine (program) that is able to render objects that you can apply your
> shaders onto.
>
> if your goal is to become an artist, there are various programs out there
> that let you write shaders and apply them to objects without you needing to
> write code to see your shaders in action.  You can of course go this route
> too if your goal is to learn this stuff as a programmer.
>
> I don't know the names of any of those programs off hand unfortunately
> sorry
>
> Another option is to download something like the unreal engine or unity
> and see how their material editor works and learn that.
>
> It all sort of depends on what your ultimate goals are
>
> On Thu, Feb 2, 2012 at 11:49 AM, Ravi Kiran Chilakapati <
> ravikiran.chilakapati@xxxxxxxxx> wrote:
>
>> Hi.
>>
>> I want to learn how to use Shaders. Do I have to know OpenGL before I
>> start to use them?
>>
>> Regards,
>> Ravi.
>>
>
>

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