[gameprogrammer] RES: Re: RES: Re: Extending and Configuring my game

  • From: "Edilson Vasconcelos de Melo Junior" <dirso@xxxxxxxxxxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Fri, 9 Feb 2007 16:44:25 -0300

Hi!

Thanks a lot for all your help!
I'm actually doing what most of you have told: "Make a complete game to get
in the industry". I hope to release a demo soon.

Best Regards,
Dirso.

-----Mensagem original-----
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Alan Wolfe
Enviada em: sexta-feira, 9 de fevereiro de 2007 02:10
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] Re: RES: Re: Extending and Configuring my game

no problem im glad one of my solutions looked good to you.

hey by the way, good job on your tenacity on this project.  It sounds
like you are making a lot of progress, way to go!

On 2/8/07, Edilson Vasconcelos de Melo Junior <dirso@xxxxxxxxxxxxxxxxxx>
wrote:
> Hi,
>
> I just don't want that some average boy start unlock the game's rewards
> (bonus tracks and/or car body parts). The byte xor looks like a good
> solution to my problem.
>
> Thanks a lot!
> Dirso
>
> -----Mensagem original-----
> De: gameprogrammer-bounce@xxxxxxxxxxxxx
> [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Alan Wolfe
> Enviada em: quinta-feira, 8 de fevereiro de 2007 21:18
> Para: gameprogrammer@xxxxxxxxxxxxx
> Assunto: [gameprogrammer] Re: Extending and Configuring my game
>
> you could...
>
> *use a proprietary binary format and hope they don't crack it
>
> *encrypt the .ini file and hope they don't look through your source to
> figure out how to unencrypt it
>
> *hide it away in a .wad file or something similar
>
> *hard code the data into your executable and hope they don't hex edit your
> game
>
> It all depends on how important it is to you that they can't cheat.
>
> If you just don't want the average player to be able to easily edit
> your game, you could do something like add a constant to every byte in
> the file, or xor it against a constant.
>
> if you use either encryption method (not very secure, but effective
> against 99% of the people atleast) , you can undo "addition
> encryption" by subtraction and you can undo "xor encryption" by doing
> the xor again.
>
> in C++ the bitwise xor operator is the carrot (carret?) ie: ^
>
> hope that helps (:
>
>
> On 2/8/07, Edilson Vasconcelos de Melo Junior <dirso@xxxxxxxxxxxxxxxxxx>
> wrote:
> >
> >
> >
> > Hi,
> >
> >
> >
> > I'm working on a racing game and the racing tracks, cars and car updates
> > (like engine, suspensions, NOS) could easily be read from a .ini file.
My
> > problems is if I use .ini files, the player could edit those files and
> then
> > cheat on my game. What could I use for that?
> >
> >
> >
> > Thanks a lot,
> >
> > Dirso
> >
> >
> >
> >
> > --
> > No virus found in this outgoing message.
> > Checked by AVG Free Edition.
> > Version: 7.5.432 / Virus Database: 268.17.28/672 - Release Date:
6/2/2007
> > 10:22
> >
>
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>
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.432 / Virus Database: 268.17.28/672 - Release Date: 6/2/2007
> 10:22
>
>
> --
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.5.432 / Virus Database: 268.17.28/672 - Release Date: 6/2/2007
> 10:22
>
>
>
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>
>

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-- 
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.17.28/672 - Release Date: 6/2/2007
10:22
 

-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.17.28/672 - Release Date: 6/2/2007
10:22
 


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