But Microsoft isn't phasing out OpenGL. They've said that they (Microsoft)
aren't going to support anything past OpenGL 1.5, and that further
implementations and support will be up to the individual card manufacturers.
Their reason for this is that they're developing a new set of video drivers
that are going to add a whole new way of doing GPU programming, and it would
be a huge drain of time to support both DirectX 9/10 AND further
implementations of OpenGL, when the new setup is optimized specifically for
DirectX.
There's an article on GameDev.Net by one of the DirectX MVPs. He talks about
DirectX 10's architecture, and how it fits with Vista.
Here's the article: http://www.gamedev.net/reference/articles/article2280.asp
Kevin
From: Olof Bjarnason <olof.bjarnason@xxxxxxxxx> Reply-To: gameprogrammer@xxxxxxxxxxxxx To: gameprogrammer@xxxxxxxxxxxxx Subject: [gameprogrammer] Re: OpenGL reality check. Date: Sat, 17 Dec 2005 10:15:21 +0100
There is at least one thing that makes MS attempt to put down OpenGL performance inconceivable: very many CAD programs rely on OpenGL, and if OpenGL performance drops, CAD users will take notice, thus making Windows Vista a "not so good option for CAD users". The CAD users are quite many.. And don't tell me CAD programs "does not need the realtime experience like games" - try that statement on a young mechanical engineer/designer in your neighbourhood! Realtime if VERY important if you sit all day designing stuff..
Just my 2cc
/Olof
On 12/17/05, Kevin Fields <drunkendruid@xxxxxxxxxxx> wrote:
>
> Microsoft isn't trying to kill OpenGL. They just aren't supporting it
> using
> the new desktop. The new desktop shell is using DirectX 10 to take
> advantage
> of the hardware. The old desktop is still available, which, as Microsoft
> had
> stated, will have support for up to GL 1.5. Beyond 1.5, Microsoft is
> leaving
> the support up to the individual card manufacturers, which is what's
> currently happening anyway.
>
> But, people are panicking because Vista's default desktop is using DirectX
> 10, and will convert OpenGL calls to DirectX calls. These people are
> causing
> mass hysteria with no good reason to. They just refuse to find out
> accurate
> information.
>
>
> >From: Bob Pendleton <bob@xxxxxxxxxxxxx>
> >Reply-To: gameprogrammer@xxxxxxxxxxxxx
> >To: gameprogrammer@xxxxxxxxxxxxx
> >Subject: [gameprogrammer] Re: OpenGL reality check.
> >Date: Thu, 15 Dec 2005 14:38:03 -0600
> >
> >On Wed, 2005-12-14 at 15:59 -0600, Matthew Weigel wrote:
> > > Bob Pendleton wrote:
> > >
> > > > o Is OpenGL still a viable graphics API for use on Windows?
> > >
> > > Books are still being published on the subject of OpenGL on Windows; I
> > > think it's doing fine. Games are still coming out that use OpenGL as
> > > well.
> > >
> > > There is a big to-do going on regarding Vista, per
> > > http://en.wikipedia.org/wiki/OpenGL#Future_in_Microsoft_Windows, but I
> > > suspect that Microsoft will back down very quickly when users begin to
> > > view their decision as degrading the performance of *old* OpenGL
> games,
> > > never mind new ones.
> >
> >Thanks for that pointer.
> >
> > Bob Pendleton
> >
> > >
> >--
> >+--------------------------------------+
> >+ Bob Pendleton: writer and programmer +
> >+ email: Bob@xxxxxxxxxxxxx +
> >+ web: www.GameProgrammer.com +
> >+ www.Wise2Food.com +
> >+ nutrient info on 7,000+ common foods +
> >+--------------------------------------+
> >
> >
> >
> >---------------------
> >To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> >
> >
>
>
>
>
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>
>
>
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html