[gameprogrammer] Re: OpenGL reality check.

  • From: "Kevin Fields" <drunkendruid@xxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Fri, 16 Dec 2005 23:33:41 -0400

Microsoft isn't trying to kill OpenGL. They just aren't supporting it using the new desktop. The new desktop shell is using DirectX 10 to take advantage of the hardware. The old desktop is still available, which, as Microsoft had stated, will have support for up to GL 1.5. Beyond 1.5, Microsoft is leaving the support up to the individual card manufacturers, which is what's currently happening anyway.

But, people are panicking because Vista's default desktop is using DirectX 10, and will convert OpenGL calls to DirectX calls. These people are causing mass hysteria with no good reason to. They just refuse to find out accurate information.


From: Bob Pendleton <bob@xxxxxxxxxxxxx>
Reply-To: gameprogrammer@xxxxxxxxxxxxx
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: OpenGL reality check.
Date: Thu, 15 Dec 2005 14:38:03 -0600

On Wed, 2005-12-14 at 15:59 -0600, Matthew Weigel wrote:
> Bob Pendleton wrote:
>
> > o Is OpenGL still a viable graphics API for use on Windows?
>
> Books are still being published on the subject of OpenGL on Windows; I
> think it's doing fine.  Games are still coming out that use OpenGL as
> well.
>
> There is a big to-do going on regarding Vista, per
> http://en.wikipedia.org/wiki/OpenGL#Future_in_Microsoft_Windows, but I
> suspect that Microsoft will back down very quickly when users begin to
> view their decision as degrading the performance of *old* OpenGL games,
> never mind new ones.

Thanks for that pointer.

                Bob Pendleton

>
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