Well put, I think you get it. > -----Original Message----- > From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer- > bounce@xxxxxxxxxxxxx] On Behalf Of Mike Gillissie > Sent: Tuesday, December 20, 2005 8:49 AM > To: gameprogrammer@xxxxxxxxxxxxx > Subject: [gameprogrammer] Re: MMO Idea > > Part of the beauty and the risk of a player-controlled task and reward > system is that if the Generals are exploiting the workers, the workers > will > be able to revolt, or can begin funneling resources to an enemy > corporation > before defecting. Just as the followers need a leader, the leaders need > their followers... > > As described, the game sounds like it would attract completely different > types of players. You'll need to have a strong base of > "instant-gratification twitch-kids" to handle the long hours of intense > action (shock troops, basically) - these will have to be kept entertained > at > all times - just try to ignore the l33t talk. And you'll definately need a > good number of mature folks who don't mind, as Laurence described, hanging > around the HQ waiting for status reports. You'll attract a good number of > "builder" types who are more interested in infrastructure than intrigue, > and > hopefully you'll have something for people like me, who like to play, but > don't have that many long stretches in which to get involved. > > ----- Original Message ----- > From: "Josh Stewart" <aek@xxxxxxxxx> > To: <gameprogrammer@xxxxxxxxxxxxx> > Sent: Tuesday, December 20, 2005 7:13 AM > Subject: [gameprogrammer] Re: MMO Idea > > > > I think the problem with this is you get leaders that are ordering > > people places, but those people can just ignore the general. There is no > > reason for them to do anything the general asks. Then its not fun to be > > general. But maybe the general has the power to dish out "pay" or "level > > up creds".. everyone will do what he says to get a reward. > > whats to stop him leveling up his own clones? > > If you have a deep heirarchy of middle managers, they will get bored > > (just like in real life) because they dont really have any power or > > authority.. and are just another stamp on the paper work. > > The thing is people still do these jobs in the real world because you > > get paid. Maybe there is a way to reward people doing boring jobs. But > > these jobs still need to be fullfilling for the player, otherwise its > > just another levelup grind-a-thon > > Managers are fullfilled if they have authority to make decision that > > will affect the area they are in, but unlike the real world, managers > > will still want to be a PvP god in their war ship.. even the general > > wont be happy sitting at their virtual desk all day, directing corporate > > strategy.. > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html