[gameprogrammer] Re: MMO Idea

  • From: "Laurence Grant" <larrygrant@xxxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Tue, 20 Dec 2005 09:21:21 -0500

Well put, I think you get it.

> -----Original Message-----
> From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-
> bounce@xxxxxxxxxxxxx] On Behalf Of Mike Gillissie
> Sent: Tuesday, December 20, 2005 8:49 AM
> To: gameprogrammer@xxxxxxxxxxxxx
> Subject: [gameprogrammer] Re: MMO Idea
> 
> Part of the beauty and the risk of a player-controlled task and reward
> system is that if the Generals are exploiting the workers, the workers
> will
> be able to revolt, or can begin funneling resources to an enemy
> corporation
> before defecting. Just as the followers need a leader, the leaders need
> their followers...
> 
> As described, the game sounds like it would attract completely different
> types of players. You'll need to have a strong base of
> "instant-gratification twitch-kids" to handle the long hours of intense
> action (shock troops, basically) - these will have to be kept entertained
> at
> all times - just try to ignore the l33t talk. And you'll definately need a
> good number of mature folks who don't mind, as Laurence described, hanging
> around the HQ waiting for status reports. You'll attract a good number of
> "builder" types who are more interested in infrastructure than intrigue,
> and
> hopefully you'll have something for people like me, who like to play, but
> don't have that many long stretches in which to get involved.
> 
> ----- Original Message -----
> From: "Josh Stewart" <aek@xxxxxxxxx>
> To: <gameprogrammer@xxxxxxxxxxxxx>
> Sent: Tuesday, December 20, 2005 7:13 AM
> Subject: [gameprogrammer] Re: MMO Idea
> 
> 
> > I think the problem with this is you get leaders that are ordering
> > people places, but those people can just ignore the general. There is no
> > reason for them to do anything the general asks. Then its not fun to be
> > general. But maybe the general has the power to dish out "pay" or "level
> > up creds".. everyone will do what he says to get a reward.
> > whats to stop him leveling up his own clones?
> > If you have a deep heirarchy of middle managers, they will get bored
> > (just like in real life) because they dont really have any power or
> > authority.. and are just another stamp on the paper work.
> > The thing is people still do these jobs in the real world because you
> > get paid. Maybe there is a way to reward people doing boring jobs. But
> > these jobs still need to be fullfilling for the player, otherwise its
> > just another levelup grind-a-thon
> > Managers are fullfilled if they have authority to make decision that
> > will affect the area they are in, but unlike the real world, managers
> > will still want to be a PvP god in their war ship.. even the general
> > wont be happy sitting at their virtual desk all day, directing corporate
> > strategy..
> 
> 
> 
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