[gameprogrammer] Re: C++ and OpenGL

  • From: Matthew Weigel <unique@xxxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Mon, 15 Nov 2010 18:15:44 -0600

On Tue, 16 Nov 2010 03:51:50 +0500, Azeem Zaheer <azeem_841@xxxxxxxxxxx> wrote:

Hi everybody,

I am working on a small 2D game in openGL.
i have been trying for a few hours now, but i
am unable to figure out a way to input a keystroke.

1)I want to do it without using GLUT.
2)i do not want the screen to get stuck until
 a user presses a key.i want it to keep drawing
 and looking for a key stroke in every loop, but
 not to wait for it.

For platform independence, I think SDL is the way to go here? Otherwise, what platform are you targeting?
--
 Matthew Weigel
 hacker
 unique & idempot . ent

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