[fruityloops] Re: Nominal Sound Forge Rendering . . .

  • From: "Raymond Cherry" <filthykarma@xxxxxxxxxxxx>
  • To: <fruityloops@xxxxxxxxxxxxx>
  • Date: Thu, 18 Jul 2002 19:17:25 -0400

Why sinc 256???
----- Original Message -----
From: "Andrew Ebling" <andyebling@xxxxxxxxxxx>
To: <fruityloops@xxxxxxxxxxxxx>
Sent: Thursday, July 18, 2002 2:21 AM
Subject: [fruityloops] Re: Nominal Sound Forge Rendering . . .

> On Thu, 2002-07-18 at 04:07, Raymond Cherry wrote:
> > At any rate, what kind of nominal settings do you folks use.  I am
> > 32-bit/44.1 kh to Sound Forge, but what the hell is a "hermite curve"
> Those various different options affect the final rendering process and
> how much CPU power goes into getting it to sound as good as possible.  I
> generally stick with linear for a quick/temporary render and use sinc
> 256??? (the bottom option in the list anyway) for final renders.
> Btw. I find that even if I click OK in the render dialog and then click
> "background rendering" my computer is unusable whilst the render is in
> progress.  To solve this problem (so you can get on with other things
> while fruity does its stuff) on win 2k & XP, open the task manager
> (right click on empty space on the task bar and select task manager),
> click on the "processes" tab, right click on "fruityloops.exe" and
> change the process priority to lowest.  You will then be patronised with
> an annoying dialog (click yes).  You should now have a usable computer
> while fruityloops renders in the background.
> and
> > should one Acidize a loop going to SF?
> No idea I'm afraid.  Can anyone else shed any light on this?
> > I like to trim/crop and process all
> > my wavs, and I usually Acidize from there.  Besides, when you Acidize in
> > there are beat # options you have to set for Acid, or it won't play
> > correctly.
> I'll take your word for it, I've never used acid before...
> Andy
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