Per I. Mathisen said: > So. Do anyone know of any existing xml definitions for RPG bestiaries that > can be used or adapted for this purpose? It would be nice to use or > produce something that is more standard and useful for more than Generics. Yagsbook defines XML for bestiary entries. However, it is geared towards supporting Yags. The first half of any <beast/> is pure system-neutral descriptive information though, since I've always planned to support multiple game systems. The following article includes a <beast/> element which might give some idea of the format. There's no full xsd as yet. http://www.glendale.org.uk/habisfern/encyclopedia/source/ogre.yags The xslt renders it to: http://www.glendale.org.uk/habisfern/encyclopedia/entries/o/ogre.html Thoughts on what else to include in the system neutral part of beastiary descriptions are always welcome. I also support <legends/>, <tactics/> and I think <powers/> elements as well as a simple physical description. > Actually I am wondering whether moving everything over to an > RPG-describing xml might be a good idea. This way the software program can > lift class, talent, skill etc definitions right out of the canonical > source, as well as helptexts and stuff. When this kid gets a hammer, > beware... Yagsbook does exactly this. http://yagsbook.sourceforge.net/ -- Be seeing you, -------------------------- Sam. http://www.glendale.org.uk