[freeroleplay] Re: Yags Update

  • From: Ricardo Gladwell <president@xxxxxxxxxxxxxxxx>
  • To: FRPGC <freeroleplay@xxxxxxxxxxxxx>
  • Date: Fri, 31 Dec 2004 18:22:36 +0000

On Mon, 2004-12-27 at 16:19, Samuel Penn wrote:
> As I said, I'm finding the time to work on Yags a bit over the holiday.
> I've mostly done work on campaign background rather than game rules -
> mostly family trees of various noble families, but it's surprising
> how many background ideas come out of the closet when this is detailed.
> 
> If anyone has any ideas how to display a family tree in HTML I'd like
> to hear it - my current solution isn't ideal, but it's simple.

Habisfern is really coming along: I really like the Gaelic and Nordic
influences. It makes for a really evocative setting for a romantic
fantasy setting. The family trees are especially detailed. The only
thing I would say is that your encyclopedic format makes it difficult to
get a more rounded idea of your setting. Perhaps you could dual publish
a complete setting document and in the encyclopedia format.

Another way of doing family trees would be to use template images as the
"brackets" and lines of your trees, rather than using ASCII characters.
This would give a much smoother finish. I'm sure you could re-use images
from a similar, open-source project.

Another alternative would be to generate complete family tree images.
There are various libraries out there which allow you to do generate
images on the fly and automatically stick text and lines in.

> Movement. I've now got some vaguely sensible (I think) movement
> rules. The problem has been ensuring that both ends of the spectrum
> (average person through to very fast person) give believable
> running speeds. It's not something that matters that much, but I
> like to have it codified for when it does matter.

I really liked your rules for movement: simple but realistic. I'm very
tempted to copy them and re-use them in FRINGE, if you have no
objections?

> For example, Charm has techniques for Seduction and Carousing, whilst
> Survival has direction sense and hiking.

I think the techniques are pretty cool. The only thing I'm concerned is
that hiking and seduction are things that most people can try. How does
not possessing the techniques for common tasks like these affect regular
characters? Can they not even try, or are they heavily penalised?

> I'd be interested to hear people's views on how I've split up skills.
> I'm trying for a balance between simplicity and an interesting
> selection.
> 
> On a related note, having obtained Ars Magica 5th Edition for Xmas,
> I notice that their descriptions for the various personality trait
> difficulties are almost identical to the place holders I use in
> Yags - "Average person does this half the time", "Most people fail"
> etc. Interesting to see parallel evolution...

Great minds think alike :) How does Ars Magica 5th edition compare?

Kind regards...

-- 
Ricardo Gladwell
President, Free Roleplaying Community
http://www.freeroleplay.org/
president@xxxxxxxxxxxxxxxx


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