[freeroleplay] Re: Updates to FRINGE Wiki

  • From: Ricardo Gladwell <ax0n@xxxxxxxxxxx>
  • To: freeroleplay@xxxxxxxxxxxxx
  • Date: Tue, 04 Nov 2003 16:00:32 +0000

Samuel Penn wrote:
> It doesn't even have to be part of the core rules. If you have a
> faith based magic system however, it could be incorporated into
> that for determining bonuses to miracles.
> 
> In fact, it could be incorporated into any magic system. Anger might
> give a bonus to Fire magic, Calm a bonus to Healing magic etc.

I like, nay love, the above, it has a lot of potential.

>>I like the above idea: perhaps becomming a member of certain religions
>>requires a certain set of personality traits as prerequisites? Buddhism
>>might require a minimum level of Calm 3 to join, for example.
> 
> This would work well.

Obviously, personality traits (however they are defined) have a lot of 
merit as a much more flexible and powerful extension of the old 
alignment rules.

> I've delibrately changed personality traits into being resistence
> rolls - e.g. Bravery to resist fear, Ego to resist mind control,
> Restraint to resist insults, Temperence to resist over indulging.

As a mental exercise, I would argue that the above are really just one 
stat: all of those resistances represent Restraint: i.e. the triumph of 
reason over base urges. Bravery represents the ability to rationalise 
what you fear and thus overcome your fear, Temperence the ability of you 
conciousness to over-ride the desires of your body.

Not sure if the above represents an accurate 'model' of how the human 
mind works. Maybe it needs work, but it is just my initial concept for 
the personality system for FRINGE.

In FRINGE I'm trying to define two opposing forces in the mind, 
Will/Restraint (which represents intellectual self-control) and Passion 
(which represents strength of conviction). Will is a score that allows 
you to resist your passion/base urges and other external influences. 
Passion represents how much 'mental fuel' you have, allowing to excel at 
certain tasks through sheer force of Will. So, Will only acts a 
difficulty to roll against (e.g. self-control checks), whilst Passion 
represents a battery of points that can be used to

Another idea would be that yuo have set personality traits, as you 
suggest, but rather than defining how you behave, they define what way 
you can spend Passion points. For example, Anger would have five levels 
as follows:

Anger 1: Spend a point of Passion to gain an automatic success to an 
aggresive action, such as an attack roll in combat.
Anger 2: Spend a point of Passion to gain a re-roll an aggresive action, 
such as an attack roll in combat.
...
Anger 5: Spend two points of Passion to automatically succeed at one 
aggressive action, such as an attack roll in combat.

What do you all think?

-- 
Ricardo Gladwell
President, Free Roleplaying Community
http://www.freeroleplay.org/
president@xxxxxxxxxxxxxxxx


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