Samuel Penn wrote: > It doesn't even have to be part of the core rules. If you have a > faith based magic system however, it could be incorporated into > that for determining bonuses to miracles. > > In fact, it could be incorporated into any magic system. Anger might > give a bonus to Fire magic, Calm a bonus to Healing magic etc. I like, nay love, the above, it has a lot of potential. >>I like the above idea: perhaps becomming a member of certain religions >>requires a certain set of personality traits as prerequisites? Buddhism >>might require a minimum level of Calm 3 to join, for example. > > This would work well. Obviously, personality traits (however they are defined) have a lot of merit as a much more flexible and powerful extension of the old alignment rules. > I've delibrately changed personality traits into being resistence > rolls - e.g. Bravery to resist fear, Ego to resist mind control, > Restraint to resist insults, Temperence to resist over indulging. As a mental exercise, I would argue that the above are really just one stat: all of those resistances represent Restraint: i.e. the triumph of reason over base urges. Bravery represents the ability to rationalise what you fear and thus overcome your fear, Temperence the ability of you conciousness to over-ride the desires of your body. Not sure if the above represents an accurate 'model' of how the human mind works. Maybe it needs work, but it is just my initial concept for the personality system for FRINGE. In FRINGE I'm trying to define two opposing forces in the mind, Will/Restraint (which represents intellectual self-control) and Passion (which represents strength of conviction). Will is a score that allows you to resist your passion/base urges and other external influences. Passion represents how much 'mental fuel' you have, allowing to excel at certain tasks through sheer force of Will. So, Will only acts a difficulty to roll against (e.g. self-control checks), whilst Passion represents a battery of points that can be used to Another idea would be that yuo have set personality traits, as you suggest, but rather than defining how you behave, they define what way you can spend Passion points. For example, Anger would have five levels as follows: Anger 1: Spend a point of Passion to gain an automatic success to an aggresive action, such as an attack roll in combat. Anger 2: Spend a point of Passion to gain a re-roll an aggresive action, such as an attack roll in combat. ... Anger 5: Spend two points of Passion to automatically succeed at one aggressive action, such as an attack roll in combat. What do you all think? -- Ricardo Gladwell President, Free Roleplaying Community http://www.freeroleplay.org/ president@xxxxxxxxxxxxxxxx