On Sunday 15 May 2005 19:28, Edward Terry wrote: > This looks interesting. > > http://solipsis.netofpeers.net/wiki/HomePage/ > > Would a peer-to-peer system be better than the client/server model that > WorldForge is currently using? P2P still needs reasonably meaty servers if there are a lot of people in one location. Anyone could build a small village which doesn't have many visitors, but if that village becomes popular and expands to a large city, then that server may have to handle thousands of simultaneous connections. Also, who do you trust? If walking along a world is going to switch you to a server run by some l33t kiddies who have enabled cheats for their characters, you may find your character ruined through no choice of your own. In terms of MMORPGs, you really want a stable set of rules. If everyone trusts each other, then that's fine, but then you loose the scalability advantages of P2P. There's no reason that a client-server model, with many servers but limited to trusted GMs, couldn't grow to be very big. > I'm not technical enough to know the > pros and cons, but it seems like there would be a lot of advantages to > peer-to-peer. For one thing, legal liability is always a concern for > the owner of the servers. Only really if you're doing something dodgy... -- Be seeing you, --------------------------- Sam. http://www.glendale.org.uk/