On Sun, 2003-07-27 at 10:39, Simo Kivistö wrote: > Ok, now this clearly points out why every project should only have one leader > or a Very coherent group managing it. There are going to be things people > don't agree on. Somebody has to organize things too(how project is divided > etc.) > The leader should of course usually be the person who put's up the project. > This leads us to another IMHO pretty big problem: We seem to lack decent > servers. We do have a decent sever, but web space costs money. The FRPGC has MySQL and PHP available. I will be looking into installing a wiki and message board as soon as I get the time. > > I also doubt that I would be using straight FRINGE if I did anything, > > either. I'm not comfortable with the idea of "focuses" where players > > have to say something corny to get a benefit. > > As you mention it, I don't like that either. Too much of a memory-game. If there's something you don't like about FRINGE please come along, sign up to the mailing list and we can fix it. I'll probably be publishing FRINGE in the wiki as well. > Now, I agree with the one(I don't remember who it was) who said that game > world > really should be somewhat independent on the game system. So it usually is > too: > documents that describe the world usually have very few rules. And this is not > so big problem. Again somebody can port the world for fringe if he wants so. My idea would be to develop the world through a Wiki. It would then be simplicity to create a wiki sub-system that would allow users to create dynamic rules variant pages. So, for example, you create a 'soft' description of an NPC for your world in the wiki, without any game stats. You would then create a linking page to the NPC stats in, say, FRINGE. Someone else could then come along and create a variant stats in, say, YAGS. Regards... -- Ricardo Gladwell "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin