[freeroleplay] Re: How big is my monster?

  • From: Ricardo Gladwell <ax0n@xxxxxxxxxxx>
  • To: freeroleplay@xxxxxxxxxxxxx
  • Date: Fri, 31 Oct 2003 11:51:33 +0000

Samuel Penn wrote:
> Java/Documentum/Weblogic, with lots of NewsML (XML format for
> describing news stories). It's okay, apart from the 4hrs spent
> travelling each day. :-(

Sounds like interesting work. I'm involved in a similar sort of area 
(Java/WebLogic) but with web services/applications. BTW, I hate 
WebLogic, especially version 7.1 or less. Sorry, but its a nightmare to 
support. I'm trying to convince my company to switch to Tomcat/JBoss.

> I'd like to have descriptive categories,
> but I can't come up with 20+ sensible names for all the possible
> size categories (deciding on adjectives which have an obvious order
> is difficult - Colossal is obviously > Large, but it's less obvious
> for words like Huge and Enormous), so there will be both.

d20 has names for sizes instead of numbers and its a nice feature, buts 
its broken as can be seen from the numerous 'hacks' for vehicle rules. 
To fix this many game developers 'shift' the scales (Medium-size human 
can fit in 'Medium-size' car), create new scales (Colosal I, Colosal II, 
etc) which is all problematic. I think there is an argument for simply 
using numbers in these instances.

> Yeah, that's one of the bits for the vehicle rules - normally,
> everything is Scale 0, with larger Scales (probably factor of 5
> increase) representing larger things.

I think thats the best approach to the problem. You can still make 
Scales compatible by determining that they are linked at the end scales 
(for example, Size 20+ on Scale 0 is equivalent to Size 1= on Scale 1, 
or something).

-- 
Ricardo Gladwell
President, Free Roleplaying Community
http://www.freeroleplay.org/
president@xxxxxxxxxxxxxxxx


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