Samuel Penn wrote: > Java/Documentum/Weblogic, with lots of NewsML (XML format for > describing news stories). It's okay, apart from the 4hrs spent > travelling each day. :-( Sounds like interesting work. I'm involved in a similar sort of area (Java/WebLogic) but with web services/applications. BTW, I hate WebLogic, especially version 7.1 or less. Sorry, but its a nightmare to support. I'm trying to convince my company to switch to Tomcat/JBoss. > I'd like to have descriptive categories, > but I can't come up with 20+ sensible names for all the possible > size categories (deciding on adjectives which have an obvious order > is difficult - Colossal is obviously > Large, but it's less obvious > for words like Huge and Enormous), so there will be both. d20 has names for sizes instead of numbers and its a nice feature, buts its broken as can be seen from the numerous 'hacks' for vehicle rules. To fix this many game developers 'shift' the scales (Medium-size human can fit in 'Medium-size' car), create new scales (Colosal I, Colosal II, etc) which is all problematic. I think there is an argument for simply using numbers in these instances. > Yeah, that's one of the bits for the vehicle rules - normally, > everything is Scale 0, with larger Scales (probably factor of 5 > increase) representing larger things. I think thats the best approach to the problem. You can still make Scales compatible by determining that they are linked at the end scales (for example, Size 20+ on Scale 0 is equivalent to Size 1= on Scale 1, or something). -- Ricardo Gladwell President, Free Roleplaying Community http://www.freeroleplay.org/ president@xxxxxxxxxxxxxxxx