On Tuesday 30 August 2005 15:06, Ricardo Gladwell wrote: > Samuel Penn wrote: > > I have a sneaky suspicion that the law is pretty much irrelevant in > > this regard. If a big gaming company wants to sue you for breach of > > copyright, then they will. If you can't afford to go to court, then > > you loose and the law doesn't even come into it. > > > > Or am I being too cynical? > > No, actually I think you're not being cynical enough :) > > I had hoped at some point (long in the future) to create a legal defence > fund for free content roleplaying games that are sued as above. > Alternatively, we may be able to convince other existing FOSS legal > defence funds to cover us. The latter is probably the best, though I don't see much of a need at the moment. The sort of games that are part of the FRPGC seem to be significantly different from d20 and the like to be relatively safe. > For the time being we are all quite vulnerable to frivolous law suits. > The only advantage is that some of us are non-US residents and thus are > somewhat immune to the whims of the US legal system. That's what the UK people running a BitTorrent thought, until they got served with notices by the MPAA. Technically out of their jurisdiction, but when you've got a big company like that breathing down your neck, you still need to start consulting lawyers. > Do we still have legal aid in the UK or does it not even apply for cases > like this? We do, though it probably only applies if you're earning less than a certain amount, and I'm pretty certain I (and probably a lot of people who work in IT) probably don't count. However, once I've paid off your mortgage and everything else, that doesn't leave a lot you want to spend on legal costs. Then there's having to take time off work etc. Even if legal aid does apply, my only encounter with such was when I was doing Jury duty earlier this year. The (legal aid) defence lawyers did more to harm the defendant's case than the prosecution did... > > FWIW though, I do believe that actual mechanics cannot be copyrighted. > > Having thought about it, I would agree: a game mechanic, as I understand > it, is not substantially different to a mathematical algorithm (to find > the closest analogy). Obviously, Wizard's of the Coast would disagree, > but fortunately the great minds on Debian Legal *would* seem to agree > with us. I vaguely remember the legal case against Gygax by TSR, which sued him for copyright infringement (or something) for games he wrote after leaving TSR. Some of the points they listed were things such as 'using dice as randomisers'. > I'm really interested in hearing people's reasoning as to why they feel > game mechanics cannot be copyrighted. I think it's just one of those memes which has been passed around newsgroups, magazines and gaming groups for the last umpteen years. One way of thinking about it, is that only an implementation of software can be copyrighted - someone can write a similar program that does the same thing as long as they don't use any of your code. By that argument, you could write a game that does the same thing as long as you don't use any of the original text. There's definitely a lot of precedent for this - how many game systems are there which use six attributes, hitpoints, classes and levels? -- Be seeing you, Email: sam@xxxxxxxxxxxxxxx Sam. Jabber IM: samuel.penn@xxxxxxxxxx http://www.glendale.org.uk/ Google IM: samuel.penn@xxxxxxxxx