Sigh. I guess I need to keep "learn DocBook" on my list of things to do, then, because I don't need that sort of functionality. Anyway, I'm playing in the beginning of a World of Darkness (using the new rules) campaign right now. I'm playing a werewolf; there's also a mage and a vampire. Only the vampire uses official rules; the mage uses rules converted and modified by the player (he hates the consensual reality and Avatar stuff), and my werewolf is almost nothing like the old ones; again, the mage's player did the conversion, but threw almost everything of the old system and setting out. I've already staked claim on the Changeling conversion, though, if I ever get the book. I don't know if we'll return to our D&D campaign any time soon, as the mage's player was our DM and he's now throughly enchanted by the WoD system. I have to say, it does seem quite nice. On Wed, 8 Dec 2004 22:34:00 +0000, Samuel Penn <sam@xxxxxxxxxxxxxxxxxxx> wrote: > On Wednesday 08 December 2004 21:39, Jamie Jensen wrote: > > Good to hear I'm not missing much by not learning DocBook, though I > > certainly wish there were a good, publishing-quality XML format for > > books, considering how much simpler XML is than TeX. > > My problem with Docbook was that I was trying to document an > XML file format. Documenting XML in XML is really nasty, and > I hoped that there was a nice way of doing it. There wasn't, > and the only way forward was to make use of lots of escaped > XML within XML. I can't believe that I'm the only person who's > had a need to document XML. > > It didn't take me look to come up with my own document format > which did what I wanted, so I went with that instead. I can now > document my XML without too much hassle: > > http://yagsbook.sourceforge.net/pagexml/xmlroot.html > > > > Hmm, we're starting to talk about licenses again rather than actual > > > game content aren't we? Which is partly my point I suppose. > > > > Another good point, though one we can personally fix. Anyone want to > > discuss some new game mechanic/setting/concept idea they've had > > recently? > > Nothing at the moment, but I'm on holiday from next Wednesday, so > hopefully I'll have some time to start doing some stuff again. > > Reuters have also decided to sack most of their development staff > and ship development of the project I'm on out to India, so hopefully > my contract there will end mid-February and I can go back to working > closer to home, which means more time for gaming. > > Currently I'm running a brief spot of GURPS Conan (using GURPS 4th > and d20 Conan setting). Out of all the d20 material I've seen, I > think the Conan stuff is probably the best (and the Conan d20 rules > are actually better than the core D&D rules in many respects). -- J. Jensen