[freeroleplay] Re: Few more ideas.

  • From: Samuel Penn <sam@xxxxxxxxxxxxxxxxxxx>
  • To: freeroleplay@xxxxxxxxxxxxx
  • Date: Sun, 20 Jul 2003 10:43:01 +0100

On Saturday 19 July 2003 17:07, Simo Kivistö wrote:
> Hello again.
>
> After giving some thought about it, I got the following ideas about how the
> effective development of GPL:d rpg:s differs somewhat from
> the development of GPL:d software.
One problem with game design I think, is that developers care a lot
more about the core parts of the system than they do in software.
It's difficult for people to work together on the same system if they
have very different ideas about how to resolve skill checks, or
whether there should be four attributes or eight.

It's much easier to go do your own thing in game design as well,
than it is in software. Writing a bit of software from scratch can be
much harder than writing a game system from scratch.

> Now what free-rpgs need is a organized collective writing. If somebody
> enters freeroleplay.org, he sees a fully-written(although not finished)
> game-engine and links to other sites.
> To make people participate unfinished material should also be available.

The main issue is getting critical mass on contributions. If lots of people
are interested in the system/setting then people will participate. It'd be
easier to do this with an existing game/setting than with a new one which
nobody knows about.

If something like Harn could be opensourced (which has little in the way
of official products being developed, but lots of fan material), then this
would have a greater chance of success. Material could be packaged
up and sold in paper form as per normal. I'm not entirely convinced that
free versions of the material on the web would greatly reduced dead tree
sales.


> There could also be a page to open projects where different projects and
> modules(places, history and people of some world for example)  to those
> projects should be listed. Furthermore phpBB, irc-channels, e-mail-groups
> for every different projects should be made so that writers could interact
> as much as possible(there are some unused role-playing usenet-groups too).
> After a while some sort of groups would hopefully evolve around
> projects. Every group should have at least one guy to take feedback and to
> interact with every other related group.

A Wikki might be an idea, since this allows anyone to easily edit and create
material.

> Damn, it's just sounds so fun! Imagine all those people part of the project
> chatting in irc(or elsewhere)  about the best storyline and suitable
> characters. I'm willing to help but of course as many people as possible
> is needed to plan about possible ways of collective rpg-making in the net.

This happens already for a lot of fan material, however there's little in the
way of open source collaboration - i.e. different people will write different
modules, but I've never seen anyone modify something someone else
has done, in the way it happens with opensource software.

-- 
Be seeing you,
Sam.

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