I doubt you'd be able to convince a corporation to change from the OGL to the GPL or FDL, but it's worth a try. Maybe it would be better to increase awareness of the un-openness of the OGL, and the long-term problems of Product Identity. The problem with doing this that I see is that the majority of the gaming industry and community has been already jumped on the OGL bandwagon. I doubt any well-read publication would be willing to publish a "radical attack on the OGL by dissatisfied extremists", or whatever we'd be called. There also seems to be a considerable population of copyright elitists among the community: individuals who see copyright and corporation as more important that community and cooperation (hey, that's kind of catchy). Any ideas from anyone else? > I have to admit, I'm disappointed that Steffan decided to go with the > OGL. I have actually asked him in the past to consider publishing FUDGE > under the FDL and the GPL, both of which are closer to the terms of the > FUDGE license. > > I'd be interested in finding out about this as much as possible and > perhaps requesting that Steffan reconsider this decision. -- J. Jensen