Good points - I'd also say that one person's idea of 'best' varies from another. I come from the design world, so that is the experience I draw upon, but even in that industry there are InDesign people and Quark people and ne'er the two shall meet. In my field a high quality PDF is becoming a preferable source now that printing presses are able to use them, but that would not be a good source for, say, a game because it is too large - I would have to make a low res version that is downloadable and again ... Is that actually preferable, even though it isn't the best quality? To compound that, I would likely have to provide source images. I don't know about you, but I don't want to download 10G of high-res TIFs every time a buy a game. Maybe I'm misinterpreting the license, but that's how it reads to me. On 8/2/05 6:43 AM, "Samuel Penn" <sam@xxxxxxxxxxxxxxx> wrote: > > On Tue, August 2, 2005 13:14, Mark Havenner said: >> And what if I imbed my images at a high resolution in Quark or InDesign? > > To give a real world example, I refer people back to my discussion > about Free space combat wargames, and the statement that I had > some details written up, but making it available was difficult. > > Graphics were done in Artworks, a proprietry vector graphics > application for a operating system platform that is now pretty > much dead. This was the 'preferred source', and changing it to > any other format will probably loose information, but this > 'source' is totally useless to most people. > > Likewise the rules were written in Impression Publisher, again > a proprietry DTP program that hasn't been available for about > five years, and which only ran on the same almost-dead platform. > > The read-only PDFs of these documents are probably more useful > to the community than the source files. > > This is the reason Myths will never be licensed under the GPL - > it's in an effectively dead format, and though I'd be quite > happy to provide the 'source' to anyone who asked, the PDF > versions are more useful. > > A counter argument of course is that source code to a computer > program is useless to most people (especially on MS Windows) - > they'd prefer just a binary they can run, so the 'source' > doesn't have to be useful to everyone, so the 'useful to everyone' > requirement is irrelevent. > > The ideal would be to provide the 'best quality' version along > with a 'widely readable' version, so people can access whichever > one they want. > > Of course, then we run into the issue that if someone can't read > the 'best quality' version (since they don't have Quark or > whatever) so modify and distribute the 'widely readable' version, > are they now breaking the license since they cannot provide the > 'best quality source' for their modification? -- Mark Havenner Words are flowing out like endless rain into a paper cup, They slither while they pass, they slip away across the universe - The Beatles