On Mon, 8 Dec 2003, Samuel Penn wrote: > Have you seen Ars Magica? For Magus characters (which the game is very > much based around) what they study and how they study it is a big part > of the game, and often drives the narrative, especially when resources > are limited. I've never seen Ars Magica. Could you say a bit more about it and how this character advancement system works? > Players buy those skills they want to use, or have to use. You are right > in that how well this works is up to the game designer, but also to some > extent it is up to the game master as well. If the GM doesn't stretch > the PCs, giving them reasons to try other skills, they they'll stick > to improving just a small set of skills. Yes, and it helps if the adventure campaign is written for a variety of solutions to challenges and uses a wide variety of checks, not just the usual small set of the most common checks. > Runequest has the problem that skill advancement is very tied into the > narrative - you only improve skills you've successfully rolled during > the game. That is, IMHO, doing accounting, not roleplaying ;) - Per