[freeroleplay] Re: Character advancement as a game

  • From: "Per I. Mathisen" <per@xxxxxxxxxxx>
  • To: freeroleplay@xxxxxxxxxxxxx
  • Date: Tue, 9 Dec 2003 11:04:40 +0000 (GMT)

On Mon, 8 Dec 2003, Samuel Penn wrote:
> Have you seen Ars Magica? For Magus characters (which the game is very
> much based around) what they study and how they study it is a big part
> of the game, and often drives the narrative, especially when resources
> are limited.

I've never seen Ars Magica. Could you say a bit more about it and how
this character advancement system works?

> Players buy those skills they want to use, or have to use. You are right
> in that how well this works is up to the game designer, but also to some
> extent it is up to the game master as well. If the GM doesn't stretch
> the PCs, giving them reasons to try other skills, they they'll stick
> to improving just a small set of skills.

Yes, and it helps if the adventure campaign is written for a variety of
solutions to challenges and uses a wide variety of checks, not just the
usual small set of the most common checks.

> Runequest has the problem that skill advancement is very tied into the
> narrative - you only improve skills you've successfully rolled during
> the game.

That is, IMHO, doing accounting, not roleplaying ;)

  - Per


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