So if you agree on it we can call them cubes. A defcube macro to define them
and a cube builder or runner for actually running the editor
Sent from my iPhone
On Sep 10, 2020, at 19:02, Sameer Rahmani <lxsameer@xxxxxxx> wrote:
Amirreza Ask <raskarpour@xxxxxxxxx> [2020-09-10, 17:52 +0430]:
Since they are composable, and the editor is just a one big ability ( sinceI like cube, create a giant cube with smaller cubes.
we don't know the new name ),
maybe something like Block or Cube is good or something that
represents items that compose together and the final product itself
has the same identity
e.g:
(defcube blah ....)
you can consider a rubik cube, it is built from smaller cubes and itself is
a cube
On Thu, Sep 10, 2020 at 5:20 PM Sameer Rahmani <lxsameer@xxxxxxx> wrote:
Amirreza Ask <raskarpour@xxxxxxxxx> [2020-09-10, 16:30 +0430]:
Sameer, did you review the branch, are we ready for merging?No, But I'll definitely review it today after work.
after merging I suggest we create a new directory and add it to load path,yes absolutely.
and put all new abilities in that directory as we slowly migrate all old
extensions to new abilities.
does it sound good?
For merging we need to meet those requirement which i've mentioned in
the original mail but it doesn't prevent us from continue working on new
abilities.
btw I think it's it time to rename abilities to something else in order
to avoid any conflict.
On Thu, Sep 10, 2020 at 1:36 PM Sameer Rahmani <lxsameer@xxxxxxx> wrote:
Thanks for doing this Pouya. I think at this stage having a simple
template based of yours would be great. We just need to have a download
section which is a link to `dl.fg42.org` and a button on the landing
page to ge the latest build.
please create subdirectory called `fg42.org` or `website` in the root
directory as the source tree of the website.
Cheers
Sameer