[esnr] Re: AW: Re: an interesting week for neurofeedback

  • From: "Batty, Martin" <m.batty@xxxxxxxxxxxxxx>
  • To: <esnr@xxxxxxxxxxxxx>
  • Date: Fri, 15 Oct 2004 16:18:32 +0100

Does anybody have a copy of this paper that they could forward to me please? 
IIn particular, I'd be interested to see the nature of the EEG changes.
Regards, Martin
Martin Batty PhD 
Research Associate, Room 10L15A 
Imperial College of Science, Technology and Medicine 
Charing Cross Hospital 
St Dunstan's Road 
London, W6 8RF 
Tel 0208 3830584 

-----Original Message-----
From: esnr-bounce@xxxxxxxxxxxxx [mailto:esnr-bounce@xxxxxxxxxxxxx]On Behalf Of 
Sent: 15 October 2004 15:45
To: esnr@xxxxxxxxxxxxx
Subject: [esnr] Re: AW: Re: an interesting week for neurofeedback

In a message dated 11/10/2004 19:24:14 GMT Daylight Time, b.reitsma@xxxxxxxxxx 

A few years ago a NASA-derived company, or so they called themselves, had a 
similar set up, and they went belly up pretty quickly. Why? For whatever 
reasons they told their shareholders, but I suspect any system that simply 
alters gameplay of videogames cannot train the brain, at least not efficiently. 

Ben - thanks very much for the piece on operant conditioning. In a discussion 
on the relative benefits of high/low stimulus feedback recently on the  
ADD_ADHD Biofeedback group, the following was posted by Larry Hirshberg. In the 
light of your observations, I'd be interested to hear what you make of it. Many 
thanks.  Melissa.
A study conducted at Eastern Virgina Medical School, and 
conducted together with the NASA Langley Research Center, compared the 
results of EEG biofeedback with the PlayStation based system to a very 
widely used, high quality standard neurofeedback system - the Thought 
Technology Procomp hardware /Mutlitrace software neurofeedback system.
22 children with ADHD were randomly assigned to either the PlayStation 
or the standard system and received 40 sessions.

Results of standard behavioral measures and of EEG change before and 
after the 40 sessions were compared. Both groups improved significantly 
in the behavioral measures and EEG; *there were no significant 
differences in the degree of change.  *(There were trends in favor of 
the Playstation system for EEG change.) Parents subjective reports of 
the treatment effect was more favorable for the PlayStation group, and 
both parents and kids rated the experience as being significantly more 
enjoyable with the Playstation system.

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