I fully agree that we should not alter rules mid turn, actuality I think
we should not change the rules of the game at all or as least as
possible. We play any game, from chess to EiA, because we start with the
same set of rules on both sides, we have the same understanding how the
game can be played.
Having said that I am also fine if the group has it's own set of house
rules or interpretations, but I also think as a "relatively" I can not
be expected to know them. I made game decisions based on the rules as I
can read them.
With Makis agreement I will change part of British naval turn to move
the fleet at Channel crossing to London and 2 British fleets blocking
french port into Channel Crossing.
On 2018-02-14 19:18, Makis Xiroyannis wrote:
Tiron feel free to change your naval where you think it is affected by
this rule
Just arrived home and can have 1 hour or so wife-free, could we play
on a bit the western battles so that we proceed with the turn? I am
not normally in a hurry, but given that I will be packing tommorow
evening, and traveling for 4 days, things will slow down
Turkish turn should not affect the west
On Wed, Feb 14, 2018 at 8:14 PM, Makis Xiroyannis
<makis.xiroyannis@xxxxxxxxx <mailto:makis.xiroyannis@xxxxxxxxx>> wrote:
Like Yannis, I also remember many cases, and more importantly
remember cases were we LOST corps (instead of retreating into the
city) so that the opponent cannot move further. I have lost
several corps this way, and the centrals too.
On Wed, Feb 14, 2018 at 8:08 PM, Yannis Sykamias
<ysykamias@xxxxxxxxxxx <mailto:ysykamias@xxxxxxxxxxx>> wrote:
I can certainly recall cases from our first war with France
where we applied this for corps thus allowing the attacker to
continue its move.
I agree with Makis, it is not proper to apply any change in
the middle of a turn so we may proceed the turn while
discussing on what is the proper way to implement this action.
_____________________________
From: Laertes Papaspyrou <bitoulis@xxxxxxxxxxxxxxx
<mailto:bitoulis@xxxxxxxxxxxxxxx>>
Sent: Wednesday, February 14, 2018 19:52
Subject: [eiagreek] Re: Something about rules
To: <eiagreek@xxxxxxxxxxxxx <mailto:eiagreek@xxxxxxxxxxxxx>>
Regarding the rule under discussion, we play it as such for
depot garrisons. Not sure about corps.
I found the below rules :
7.3.2.1 <http://7.3.2.1>: A corps must cease movement when it
consumes its movement
allowance or when it enters an area containing an unbesieged
enemy corps
(not if the area contains only cossacks, freikorps, guerrillas
and/or
garrisons).
7.3.6.2 GARRISONED DEPOT AREA: If an enemy depot is
garrisoned, the
player controlling the garrison factors has the option of
immediately
destroying the depot before the moving force chooses whether
to leave the
area (if permissible) or to stay and ght. If the garrison
does not elect to
destroy the depot and the phasing force chooses to stop its
movement and
ght, the depot may be captured after land combat (see
7.3.6.1) and
destroyed or converted (but not used for supply this major power's
sequence-also see 7.5.2.14). If the garrison destroys the
depot, the garrison
surrenders or all or part (if city cannot hold all-the part
not moved to the
city will surrender) can be moved to an unbesieged friendly
controlled or
vacant city in that same area, at the owning player's option.
So it seems you only get he option to continue moving when
facing a depot garrison. I think this how we have been playing
by now.
------------------------------------------------------------------------
*From:* Makis Xiroyannis <makis.xiroyannis@xxxxxxxxx
<mailto:makis.xiroyannis@xxxxxxxxx>>
*To:* eiagreek@xxxxxxxxxxxxx <mailto:eiagreek@xxxxxxxxxxxxx>
*Sent:* Wednesday, 14 February 2018, 19:46
*Subject:* [eiagreek] Re: Something about rules
I don't have the rules in front of me but this is how we have
been playing it yes. I suggest we do not change it mid move
even if you are correct. I would also suggest that you change
the part of your naval move that was jeopardised due to
playing differently.
'Re Turkey, I had hoped he would have posted so that you have
an overall view of things, but something is probably holding
him up, so I would suggest we continue with the Western front
were Turkish actions are not very relevant.
On 14 Feb 2018 6:59 pm, "Tiron" <strategija@xxxxxxxxx
<mailto:strategija@xxxxxxxxx>> wrote:
During discussions with my allies it turned out that the
group has played before in one why I find unusual and it
certainly compromises part of my naval move.
I am told the corps can continue movement after initial
battle is declared but defender retreats into city.
I would like to note the rules here:
*7.5.1 GENERAL RULES OF LAND COMBAT:* If _at the end of
all movement of the phasing major power_, enemy forces
(excluding guerillas-see 10.1.1.3) occupy the same area as
its corps, freikorps or cossacks, the phasing major power
must attack in those areas (also see 7.3.7 and 7.3.8).
*7.5.1.1 DEFENDER RETIREMENT INTO CITY:* Any forces or
portion of forces upon whom an attack is declared may
immediately retire into any friendly controlled or vacant,
and unbesieged city in that area but not so as to exceed
that city's garrison capacity.
7.5.1 is clear, you complete your movement and anywhere
you enter enemy area and say Attack!
7.5.1.1. says after you said Attack! defender can retreat
into city .
So the sequence should be like this
Movement -> Attack -> Retreat into city
I do not see where is says after retreating into city you
go back to step 1.
On a side note, are we waiting for Turkish turn or we
proceed with French battles?