Goodmorning
I think Russia is already one step ahead than everyone!!!
Should we proceed with reinforcements or wait for rhe new cb?
________________________________
From: eiagreek-bounce@xxxxxxxxxxxxx <eiagreek-bounce@xxxxxxxxxxxxx> on behalf
of Makis Xiroyannis <makis.xiroyannis@xxxxxxxxx>
Sent: Wednesday, April 17, 2019 8:09:01 AM
To: eiagreek@xxxxxxxxxxxxx
Subject: [eiagreek] Re: Fwd: Re: turnaround issue
Good morning, 24 hours extension for CB due to encountering problems, should
not matter much since Russia is not available for 1 week.
Στις Τρί, 16 Απρ 2019, 18:17 ο χρήστης NIKOLAOY DHMHTRIOS
<nikolad1@xxxxxxxxx<mailto:nikolad1@xxxxxxxxx>> έγραψε:
Good afternoon gentlemen
Due to an inordinate huge amount of work as well as the Shiloh event on the
weekend (which you are expected to attend)
don't expect much (anything) from me before Monday
Dimitris
Στις 2019-04-16 12:36, Laertes Papaspyrou έγραψε:
Oh great! thanks for the update and thanks to me for asking.
ok, thanks to Tiron as well for doing all the work. :)
On Tuesday, 16 April 2019, 12:35:15 EEST, Makis Xiroyannis
<makis.xiroyannis@xxxxxxxxx<mailto:makis.xiroyannis@xxxxxxxxx>> wrote:
Tiron has them almost ready, I have seen the files on Sunday. Small changes
were underway, I thought it would be ready yesterday, it will probably be
today. No need for one more turn before transition, he has already placed
everything on board!
On Tue, Apr 16, 2019 at 12:11 PM Laertes Papaspyrou
<dmarc-noreply@xxxxxxxxxxxxx<mailto:dmarc-noreply@xxxxxxxxxxxxx>> wrote:
So, do we have a timeline for the CB transition? Is there anything we can do
from our side to help? Shall we do one more turn, since I guess we will break
for Easter anyway?
On Friday, 12 April 2019, 16:19:02 EEST, Yannis Sykamias
<ysykamias@xxxxxxxxxxx<mailto:ysykamias@xxxxxxxxxxx>> wrote:
i agree on Makis' proposals.
Since we have some spare time do you want to discuss now the issue with the
depot garrison and whether it is assumed as a city garrison as well?
________________________________
From: eiagreek-bounce@xxxxxxxxxxxxx<mailto:eiagreek-bounce@xxxxxxxxxxxxx>
<eiagreek-bounce@xxxxxxxxxxxxx<mailto:eiagreek-bounce@xxxxxxxxxxxxx>> on behalf
of Makis Xiroyannis
<makis.xiroyannis@xxxxxxxxx<mailto:makis.xiroyannis@xxxxxxxxx>>
Sent: Friday, April 12, 2019 13:50
Cc: eiagreek@xxxxxxxxxxxxx<mailto:eiagreek@xxxxxxxxxxxxx>
Subject: [eiagreek] Re: Fwd: Re: turnaround issue
I sum this up
- we change CB files so that we can all touch everything and anyone can make a
correction
- we post combined files when possible, for example, reinforcements & naval,
naval & land etc. This is for speed only and never changes the sequence of the
game. So if for example someone posts his reinforcements, but sees in political
phase than he was Dowed by someone else, he has every right to change the
reinforcement file he already posted; in fact, he can change everything in his
political as well after the DoW.
- we keep a limit of 48 hours per country when it is our time to play. Combined
moves multiply this by the number of countries combining. We try to take into
account RL factors, for example, that we will be away during the weekend.
- if we cannot keep this 'limit' for real life reasons, we just inform everyone
about it. We will still have delays for real life reasons, but we should not
keep our co-players in the dark - for example 1 week passing by with no input
what's happening.
- if, after everything, it is simply not possible to play for a while for
whatever reasons, we allow an ally to play for us for a while, to keep the game
flowing
The above should be more than enough to have a reasonably paced game. We have
been playing for 2.5 real-life years, almost completing 5 gaming years. Let's
not make this game a 5 RL years one :)
On Sat, Apr 6, 2019 at 4:11 PM Yannis Sykamias
<ysykamias@xxxxxxxxxxx<mailto:ysykamias@xxxxxxxxxxx>> wrote:
i am fine both with the map and the updated cb.
________________________________
From: eiagreek-bounce@xxxxxxxxxxxxx<mailto:eiagreek-bounce@xxxxxxxxxxxxx>
<eiagreek-bounce@xxxxxxxxxxxxx<mailto:eiagreek-bounce@xxxxxxxxxxxxx>> on behalf
of Makis Xiroyannis
<makis.xiroyannis@xxxxxxxxx<mailto:makis.xiroyannis@xxxxxxxxx>>
Sent: Friday, April 5, 2019 22:03
To: eiagreek@xxxxxxxxxxxxx<mailto:eiagreek@xxxxxxxxxxxxx>
Subject: [eiagreek] Re: Fwd: Re: turnaround issue
we don't have to change if we are cool with this one. The other map is the
same, only with a unique number on each territory (see attached)
On Fri, Apr 5, 2019 at 9:38 PM Dimitris Stavr.
<poliorkitis@xxxxxxxxxxx<mailto:poliorkitis@xxxxxxxxxxx>> wrote:
Good idea Tiron. I think too it can help.
I'm used of this map but no problem for any other
________________________________
From: eiagreek-bounce@xxxxxxxxxxxxx<mailto:eiagreek-bounce@xxxxxxxxxxxxx>
<eiagreek-bounce@xxxxxxxxxxxxx<mailto:eiagreek-bounce@xxxxxxxxxxxxx>> on behalf
of Makis Xiroyannis
<makis.xiroyannis@xxxxxxxxx<mailto:makis.xiroyannis@xxxxxxxxx>>
Sent: Friday, April 5, 2019 7:32:30 PM
To: eiagreek@xxxxxxxxxxxxx<mailto:eiagreek@xxxxxxxxxxxxx>
Subject: [eiagreek] Re: Fwd: Re: turnaround issue
I like this solution a lot. Corps are still hidden, but anyone can move them,
and for simple stuff you need only reply by email on your phone, no uploads
needed.
also, maybe it is a chance to use the numerical map? or are you ok with this
one?
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On Fri, Apr 5, 2019 at 7:13 PM Tiron
<strategija@xxxxxxxxx<mailto:strategija@xxxxxxxxx>> wrote:
Like I mentioned on Trello, my experience is that playing with Cyberboard is
always slow because the game is always waiting for someone to move the pieces
in sequence.
I would propose to build a new CB file where everyone can move any piece on the
map, even removing pieces form the map.
With a TO DO list like we already have on top in trello that would speed up as
anyone can keep the game up-to-date and if a player makes just a small change
he can add it to TO DO list. For example in naval phase Britain moves only one
fleet, it is just to send an email to the group or add it to TO DO list and
anyone doing a turn later can move it. But it would also help with corps
removal, after battle victor is rolling and right after rolling he can move the
defeated army in withdrawal, etc. It would add some flexibility in keeping the
CB file but allowing to also play outside it.
The corps back side would still be invisible to anyone but the country player
so the corps identification remains secret.
That would mean we would have to place our corps locations again but it should
be a 5 minute job, I can do all other markers.
On 5.4.2019. 18:01, Makis Xiroyannis wrote:
---------- Forwarded message ---------
From: Makis Xiroyannis
<makis.xiroyannis@xxxxxxxxx<mailto:makis.xiroyannis@xxxxxxxxx>>
Date: Παρ, 5 Απρ 2019, 19:00
Subject: Re: [eiagreek] Re: turnaround issue
To: ioannis sikamias <ysykamias@xxxxxxxxxxx<mailto:ysykamias@xxxxxxxxxxx>>
I believe Tiron already has a solution to this. Tiron, would you like to say
more ?
Στις Παρ, 5 Απρ 2019, 18:41 ο χρήστης Yannis Sykamias
<ysykamias@xxxxxxxxxxx<mailto:ysykamias@xxxxxxxxxxx>> έγραψε:
I am fine as well but we need to overcome the practical issue of playing an
ally's turn.
First we need his agreement and then we need the cb file. No objection for me
though.
________________________________
From: eiagreek-bounce@xxxxxxxxxxxxx<mailto:eiagreek-bounce@xxxxxxxxxxxxx>
<eiagreek-bounce@xxxxxxxxxxxxx<mailto:eiagreek-bounce@xxxxxxxxxxxxx>> on behalf
of Dimitris Stavr. <poliorkitis@xxxxxxxxxxx<mailto:poliorkitis@xxxxxxxxxxx>>
Sent: Friday, April 5, 2019 6:29:50 PM
To: Makis Xiroyannis; eiagreek@xxxxxxxxxxxxx<mailto:eiagreek@xxxxxxxxxxxxx>
Subject: [eiagreek] Re: turnaround issue
i'm perfectly fine with 1-5, and i'll do my best to comply in the future
________________________________
From: eiagreek-bounce@xxxxxxxxxxxxx<mailto:eiagreek-bounce@xxxxxxxxxxxxx>
<eiagreek-bounce@xxxxxxxxxxxxx<mailto:eiagreek-bounce@xxxxxxxxxxxxx>> on behalf
of Makis Xiroyannis
<makis.xiroyannis@xxxxxxxxx<mailto:makis.xiroyannis@xxxxxxxxx>>
Sent: Friday, April 5, 2019 17:57
To: eiagreek@xxxxxxxxxxxxx<mailto:eiagreek@xxxxxxxxxxxxx>
Subject: [eiagreek] turnaround issue
Gentlemen,
Delays in posting a turn result in a lot of displeasure. When we finish our
current turn (so that we don't delay the current one further) we need to
discuss it. It is a fact that we cannot play this game with "real life"
turnaround, we can't have 1 month per turn. It is also a fact that there is
real life in between and shit happens to everyone at times. I have in the past
commented that when someone is not available for real life reasons, one of his
allies should do his turn so that we do not all delay. So far I believe only me
has done this once, when Turkey was away for 1 week. I am perfectly fine for
someone else to play France when I am occupied with real-life issues, probably
we all feel the same since the game immediately falls rapidly in importance
when there are other priorities.
Some suggestions to speed up
1. If there are no declarations of war, we skip the political step and just
announce alliances and combined moves. There is not much at this stage to worth
waiting a couple of days.
2. Post reinforcements together with naval when you can (unless GB wants to
play last or there is a surprise planned)
3. Having done that, the truth is that it is usually the land step that takes
ages. Since perfect cooperation is not always possible (or as a matter of fact,
historical) give a speed limit of 48 hours per player in the combined move.
That means a 4 player alliance should have posted their land phase in a max of
8 days.
4. If you are planning to move away for the weekend or some other time, you
know that in advance, so post your move in advance so that game can continue on
weekends. Some people even prefer playing on weekends since they have more free
time
5. If you are going to be away for more than 2 days, let us know. Very few
people do this. It is just courtesy but it helps, as sometimes it is not the
actual delay but the fact that we DONT KNOW what hurts. If we know for example
Makis is ill is abroad this week and returns on Sunday, we know not to expect a
turn from him until then, or Makis asks Spain to do his turn.
I feel like I have said some of the above before in posts or 1 to 1 discussion.
We don't need more rules, just to keep the ones we have discussed.
We know when it is dragging too long. We all feel it. Players responsible
should make an effort to speed up, even at the cost of perfect gameplay. I much
more respect that, than a flawless turn. When I played the game as a board
game, you can't imagine how many mistakes were happening every time, especially
from allied/combined moves. But it was part of the game. You have a courtesy
time limit when people are standing looking at you while you play across a map
in an evening. Should not be that hard to make something similar here. We all
agreed that we check our emails daily in order to join this game.
You have anything else in mind that we can do to improve this?
M.
Yes, me! Not sure how more clear do I need to make it. I dont want to play a
game I need wait 2-4 weeks every time for others to play and I play in one day.
Simple as that. And it is not the first time this has happened. I guess I need
to repeat my disclaimer, I dont blame anyone, but unless we can find some
middle ground, I'm not interested in continuing this game. And believe me, the
only reason is that I really like the game, which makes me want to play more.
Just getting a fix once a month is not good enough...
On Thursday, 4 April 2019, 13:51:49 EEST, Dimitris Stavr.
<poliorkitis@xxxxxxxxxxx<mailto:poliorkitis@xxxxxxxxxxx>> wrote:
fair point from Laertis
Me and all other involved in this delay, have already apologized.
it is something that made ME to feel like Laertis as well.
if for ANY reason anyone thinks we should discuss for the continuation of the
game then let's do it. straight and clear.
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