Yep, Matt's hit the nail on the head. Whether or not Damon provides a nice "Resurrection Area" in the Underdark for characters that kick it, the characters wouldn't know that. Death should be a near and dear possibility, and I don't think most of the Sigil consider it to be thus, considering how few of them have died since they started adventuring. Matt McKeehan wrote: > I think the whole idea of our characters dying makes for a more committed > player and aids in the mood.... Dying or the presence of pending death will > eventually result in a more focus and entertaining time for all of us. I > also agree with john, Jim's character's need to die :) > > Matt Mckeehan > Citrix LAN Supervisor > Admin Office of The PA Courts > PA Supreme Court > (717)795-2063 > (717)514-9446 mobile > > -----Original Message----- > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > Sent: Tuesday, December 17, 2002 10:58 AM > To: dungeoncrawl@xxxxxxxxxxxxx > Subject: [dungeoncrawl] Re: Tuesday morning review > > I tend to agree with Jim. His characters should be killed. :) > Sorry, I couldn't resist. > No, what I agree with him on is that it is better to simply kill a > character than it is to try and keep them in line by destroying items, > or forcing Wisdom checks to use them. I'm very curious what will happen > if someone dies in the tunnels; how will they be resurrected? Might we > all be forced to follow Matt's rule of one death per character? > > jimkaren@xxxxxxxxxxxx wrote: > > > Another thing is, keep the risk level > > high! Last night, it would have been > > fine if Kage was killed by the Beholder > > or Alturo was killed by the being he > > pursued. They're both risk takers, and > > deserve what they get (good and bad). > > > > In fact, the only thing I dread is > > having a DM be nice by letting my > > character live, but taking all his > > possessions - given the choice, I'd > > rather have the character go out in a > > big way and get to be the person to > > play a mage. > > > > Just a thought - > > > > > > > > I think you are still doing a > > great job as DM. I just think you need > > to > > > stop handling these characters with > > kid gloves. They are high enough level > > now > > > that they can handle quite a bit in > > the way of threats, so I think you > > should > > > plan to overwhelm them, and then let > > them get their own butts out of the > > fire. > > > As you say, they can run. They can > > also use group strategy. As I mentioned > > > last night, Cullen has basically been > > sleeping through the recent fights, just > > > pulling out his swords and becoming a > > fighter. While it works for the > > > character, who needs to release some > > frustration of his own, he can do a lot > > > more if given the incentive (such as > > saving his butt from certain death). > > > I also think that you are > > suffering from players that are > > distracted or not > > > focused. However, the holidays are a > > hard time for anyone to focus. And my > > > understanding is that we will > > eventually be downstairs in the > > basement, cut off > > > from any human contact. :) Once we > > get into 2003, I feel that the players > > will > > > be in tune with your plans. After > > all, I think the players have the > > highest > > > interest in this campaign as any > > campaign they have played, so > > everything will > > > come together once the insanity of > > the holidays is over. > > > > > > Damon Kline wrote: > > > > > > > Thank you John for the review. I'm > > going to get in the habit of posting the > > > > latest review on the web site and > > keeping an archive of past reviews there > > > > as well. > > > > > > > > As for the campaign, I have to > > admit that I have been struggling > > lately with > > > > the fights. I don't know why, but > > I can't seem to come up with a good > > > > balance of villains that will give > > the party a challenge, without > > > > overwhelming them. One thing that > > helped me in the past was that I had a > > > > boxed set to base things off of. > > While I didn't adhere completely to > > their > > > > specifications, it gave me a good > > base from witch to plan my encounters. > > > > > > > > With that in mind, I have been > > doing my own thing for a long while now > > with > > > > the campaign and it has really been > > lacking in the combat department. With > > > > these guys, role-playing is never a > > problem. It comes so naturally to this > > > > group, it's like breathing. But > > for me, when I am planning out the > > combat > > > > that I want to use for the evening, > > I just can't seem to get the balance > > > > right. > > > > > > > > On top of that, I have not been > > having the villains use strategy. I > > don't > > > > know why, but I'm having a mental > > block on this stuff lately. I'm not > > > > burned out on the campaign at all, > > I'm very excited about it. I'm not > > > > overwhelmed with other things, I > > have plenty of time to get things > > prepared > > > > for each week and I feel good about > > where I want to take the group. > > > > > > > > But when I get to the combat > > situations, no amount of planning seems > > to be > > > > able to give me enough "umph" to > > make it have tension. Now, last night I > > > > had planned to throw a few more > > things at the group, but I changed my > > mind > > > > because your were down by two > > characters. So, my thought is now I > > think > > > > going to be to throw a lot at the > > group and if they are being overwhelmed, > > > > then it is their responsibility to > > run if they have to. I'm not going to > > > > intentionally try to overwhelm the > > group at all, although I think I would > > be > > > > pretty hard pressed to do that with > > these guys anyway. But as I work on my > > > > balancing act to feel out how well > > the party can handle things, I just ask > > > > that you bear with me. > > > > > > > > The other advantage that I had > > before with the Sigil, is that I had > > been > > > > DMing them straight through from > > first level on up and I was well aware > > of > > > > what everyone could do, what items > > they had, etc. Since we've taken > > several > > > > extended breaks, we've added three > > new characters and the levels are up > > > > there, it is very hard for me to > > keep track of what everyone can do and > > what > > > > they can take. > > > > > > > > However, I know I've said this > > before, but the next time we play, I > > hope, > > > > should prove to get things rolling > > for these guys and hopefully bring the > > > > campaign back up to the level that > > it had previously been. I firmly > > believe > > > > that the combats will have that > > tension to them again and the group > > will be > > > > focused, at least towards a common > > goal, if not internally between the > > > > characters. > > > > > > > > Please feel free to comment and > > discuss, as I should be at my desk > > working > > > > on some things for a while. > > > > > > > > -----Original Message----- > > > > From: Johnathan Detrick > > [mailto:jdetrick@xxxxxxxxxxx] > > > > Sent: Tuesday, December 17, 2002 > > 9:48 AM > > > > To: Riders II > > > > Subject: [dungeoncrawl] Tuesday > > morning review > > > > > > > > Last night, the Sigil reunited > > on the battlefield where the scouts > > > > had recently fought evil's > > minions. They were unable to accomplish > > > > much, as the beholder attacked from > > above, a trio of minions attacked > > > > from the passageway outside, and a > > mind flayer appeared to attack them > > > > as well. The group beat their > > foes, but Tori and Elizabeth were > > knocked > > > > out and the party could not revive > > them. The made their way to the > > > > beholder's former lair, where they > > were attacked by a sentient table. > > > > Defeating it, they discussed the > > need for a leader, and Sir Ivan was > > > > elected to that position. They > > then set watches and rested. During the > > > > watch of Kage and Whilce, Whilce > > heard six creatures approaching them > > > > (and saw their shadows), and that's > > where we ended. > > > > > > > > Last night was fun. Bobby was > > missed, and the mystery of why his > > > > character's won't awaken is nowhere > > near as interesting as what the > > > > group will do with them. How do > > you handle lugging their insensate > > > > bodies through the Underdark? It's > > an interesting moral dilemma. > > > > Last night was full of > > distractions, and that took away from > > the > > > > role-playing to an extent. While > > the players were a little unfocused to > > > > begin with, the distractions just > > exacerbated the situation. By the end > > > > of the evening, we all came > > together and had quite a bit of fun. > > The > > > > role-playing began to gel (although > > it wasn't horrible in the beginning > > > > of the evening, and there were some > > good bits even then), and we ended > > > > on a great note. > > > > I think that another reason we > > may have been somewhat distracted > > > > last night was because the fight, > > again, had no real tension. In the > > > > end, I think it's because the party > > was too powerful for the villains > > > > that they faced. I hate to say > > this, as I feel that the group will be > > > > pelted by 20 ilithid the next time > > we play, but I think Damon has been > > > > too easy on the Sigil for some > > time. To illustrate my point, cast your > > > > minds back to the last time the > > Sigil were stuck in the Underdark, > > > > before we ended the first part of > > the campaign. Does everyone remember > > > > how difficult those fights were? > > Does everyone remember the time spent > > > > detailing strategy and figuring out > > how to best foes that were too > > > > powerful for the group? I remember > > setting traps for trolls, and > > > > actually using group plans. We did > > that, because if we didn't, the > > > > Sigil would have had their butts > > handed to them. While the group is > > > > more powerful than they were then, > > they are still not strong enough that > > > > the Underdark could not provide a > > strong challenge for them. Besides > > > > the mind flayers, the beholders, > > drow and duergar (while not as > > > > powerful) know the terrain. They > > should be able to have strategies and > > > > traps and such set up to tip the > > odds in their favor. Just a thought. > > > > In the end, last night was a > > blast, and I can't wait to see what > > > > happens with Ivan as leader. > > > > > > > > >