I totally agree, Especially on the one about massive damage, It always amazed me that characters take hundreds of points of damage and keep on ticket the next day, no broken bones so swollen eyes, Healing spells I think are over rated. Characters could get broken bones taht limited there abilities and yes healing can help but would it take away the affects of taking 75 points just like that and bam where back in the fight, Heal the spell yes cure spells in my opinion no. I believe a character should be shaken or severally limited of they take 90% + of there hit points, not down just shaken (- to hits things like that) I would alos like to suggest encumbrence and equipment The last time I played not to many people took noticed to that area, is it the same.. Weight affects climbing and other skills teh same with armor. When Matt climbed in his armor he would have had a major disadvantage. Hoe about spell components and clreical spell focus items. One last observation on my part will be on food, water and appreance. We are under teh ground in an unknown world where are we getting our food from and our water, Our characters must alos be looking like crap by know, equipment might alos be running pretty ragged from use. things like that add a bit of reality and a bit of suspense. Right now I don't feel like we are ina rush to get out of teh underdark for any other reason beside we don't like it. technically we could just hang out and wait for something to go by. Now if our food source and water source were running out then ouch we best get moving.. (Some of these suggestions can over burden a DM with little details but add some extra non combat problems to characters) -----Original Message----- From: Damon Kline [mailto:damon.kline@xxxxxxxxxxxxxxxxxx] Sent: Tue 12/3/2002 1:32 PM To: 'dungeoncrawl@xxxxxxxxxxxxx' Cc: Subject: [dungeoncrawl] Re: Tuesday morning review Cool, I'll have to check them out. Speaking of what John said about actions having consequences, as I've been reading through the emails, I have been thinking about the thing with Kage last night and the anti-magic cone dispelling his shape change. As a DM that is something that I should have known. It also got me thinking about other rules, particularly in combat, that I don't use because I don't have the familiarity with them. For instance, last night I remembered that when Kage cast his spell in combat, it provoked an attack of opportunity. But, thinking on it now, when Tori fired on the guy who was attacking her in melee, she should have provoked an attack of opportunity as well. Using a magic item may or may not provoke an attack of opportunity, but drinking a potion definitely does and I know that I have not enforced that rule in the past. What I'm getting at is that I think to make the game more fun and make the characters think more strategically (like you don't already), I'm going to start implementing the rules more strictly. In an effort to help with that, I'm going to put together a "cheat sheet" similar to what I used when we had our Saturday Tiamat War battles. I'll make copies for everyone, so that we all have access to these things. I'll include things like how to perform a Trip action or a Bull Rush or a Disarm. I'll also include what provokes an attack of opportunity, what doesn't, etc. I need to read up on the spells as well, so that I have a better idea of what some of them do and what they don't do. I also need to be more familiar with some of the items. As an example, Tori used a Tanglefoot bag when the party fought the creatures at the entrance to this cavern complex. At the time, I had no idea what it did and I basically used it as an entangle spell. However, after reading it, I now know that you have to roll to hit with it and it only affects one creature. Technically speaking, Cullen shouldn't be able to cast a light spell inside of a cylinder. You can cast the spell on something and it generates light. He could cast it on a coin and then put the coin in the cylinder, but really, he shouldn't be able to just make the inside of the cylinder glow. (Unless he had some way to alter or shape the spell, such as a feat.) I also want to play up taking or dishing out massive amounts of damage. I really liked how Matt portrayed Neris after he got thumped for a lot of damage last night and I would like to encourage everyone to do that and I'll try to do that with the villains/NPC's as well. In any event, this is something that I can institute as a DM, but I think I will need the help of the players here also. I know that John and Bobby have a good grasp of the rules, so if you guys could help me out, that would be great. Jim and Matt, please don't take offense to me not asking you, but I know, as you have both admitted, that you haven't read the books, don't really know the rules and don't plan on reading the books any time soon. So, since John and Bobby already have a good understanding of the rules, their help would be appreciated. Like last night when John helped me out with the Kage thing and Bobby helped me out with the spell casting in melee. All good, helpful things that help to add a sense of drama and intensity to a fight. Comments, suggestions? -----Original Message----- From: Robert Deibler [mailto:rdeibler@xxxxxxxxxxxxxxxxxx] Sent: Tuesday, December 03, 2002 1:13 PM To: dungeoncrawl@xxxxxxxxxxxxx Subject: [dungeoncrawl] Re: Tuesday morning review They created sheets with character models on, Pre written with feats spells and skills, Premade NPC and Villains on individual sheets. -----Original Message----- From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] Sent: Tue 12/3/2002 1:08 PM To: dungeoncrawl@xxxxxxxxxxxxx Cc: Subject: [dungeoncrawl] Re: Tuesday morning review What's a battle sheet? Robert Deibler wrote: > Yeah right this is just a DMs cool to keep the green hair elf down. I think we should join a Characters Union to keep our rights free from the oppressive dictator called the DM. > > Did anyone see the new Battle sheets out on TSRs site, Just thought I would point those out, they are kinda cool. > > -----Original Message----- > From: Damon Kline [mailto:damon.kline@xxxxxxxxxxxxxxxxxx] > Sent: Tue 12/3/2002 12:45 PM > To: 'dungeoncrawl@xxxxxxxxxxxxx' > Cc: > Subject: [dungeoncrawl] Re: Tuesday morning review > > > > Yeah, I think this group is well suited to take on the task at hand and > succeed. They are well designed and should be able to do this. I just want > to make sure that as players, you don't think "Okay, we have to rush in and > destroy all of the villains, so that we can get the hell out of this cursed > underdark!". That may end up getting your characters killed. > > Oh, next week should be tough, hopefully. I hope you don't take it as a > spanking for criticizing my DMing skills because I would never do such a > thing as to have the party beset on all sides by powerful minions with > nothing better to do than decorate their walls with PC hides... was I > rambling? > > Seriously though, I came up with an idea for next week after I got home last > night and I just want to say now, that it is not in retaliation for any > comments stated today. It is what I perceive as a natural progression of > events, based on actions from the characters. We'll see how it goes. :) > > -----Original Message----- > From: Robert Deibler [mailto:rdeibler@xxxxxxxxxxxxxxxxxx] > Sent: Tuesday, December 03, 2002 12:35 PM > To: dungeoncrawl@xxxxxxxxxxxxx > Subject: [dungeoncrawl] Re: Tuesday morning review > > I agree bad nights happen, the next nights usually better, if we were the > type of people to let those nights affect us we would definaltly not be > playing as long as we have been... Face it there are basiclly two types of > bad night, Bad Dice nights, Bad roleplaying nights, and when those two are > the same night ouch...I am looking forward to see how the group faces this > beholder... > > Good point though Damon to many games I have played make it through by a > thin thread of life, but in reality they should have retreated regrouped and > tried again versus keep bashing it out. Three of fights like that and they > are ready for retirement. > > -----Original Message----- > From: Damon Kline [mailto:damon.kline@xxxxxxxxxxxxxxxxxx] > Sent: Tue 12/3/2002 12:21 PM > To: 'dungeoncrawl@xxxxxxxxxxxxx' > Cc: > Subject: [dungeoncrawl] Re: Tuesday morning review > > > > Yes, it makes perfect sense. I didn't mean to imply that she now > trusts him > implicitly and would risk her life for him. I just meant that > things have > no changed, for better or worse. > > Let's be honest, last night was an off night. Nothing more, nothing > less. > I wasn't completely in the game because I wasn't feeling well and > that > really hampered things. > > I also just realized that I forgot to have Erebus tell you something > that I > needed the group to know. Damn. > > We are going to have these every now and then. I think it is > standing out > so much because we don't often have these kind of nights with this > group and > since we only play once a week, it makes each session that much more > important. > > Hopefully I'll be feeling better next week and I can pull off my > plan > better. > > One thing I would caution though, in the weeks and months to come, > as the > party delves deeper into this and finds more things out, please > remember > that retreat and regroup is an option. Too often we tend to think > that the > DM won't kill the entire party or that the party can take anything, > especially with eight characters. (I know we did that with the > Riders on a > few occasions.) You may be able to do a direct assault and take out > all of > the bad guys in one shot and be done, but I would SERIOUSLY doubt > that would > happen. As players, just don't make the mistake of thinking that > your > characters will be able to triumph over anything. Unless your > character > thinks that! I'm not saying not to roleplay. If your character > would > legitimately not retreat from a certain situation, that is fine, > just > remember that it is an option. It's not so much that the party is > being set > up to fail, it's just that it may take more than one big hurrah to > end this. > :) > > -----Original Message----- > From: Robert Deibler [mailto:rdeibler@xxxxxxxxxxxxxxxxxx] > Sent: Tuesday, December 03, 2002 12:05 PM > To: dungeoncrawl@xxxxxxxxxxxxx > Subject: [dungeoncrawl] Re: Tuesday morning review > > It changes how Tori looks at him now but the trust factor is still > not > there. It was a bummer we had to leave when we did she just killed > the one > on Kage and it woudl have been intresting to see what would transire > after > that. The mood and time is lost for next week but it would have been > intresting, Even though he is a "druid" she still assisted all other > characters first then went to Kage, She is looking at his diffrently > but at > the same time he is still Kage and has done nothing her book to mark > a > dramatic new start. His story could just be that a story. The fact > he is a > nature lover might be a a notch in teh favorable direction but there > is teh > last few days to get over and that real bad first impression. To her > thi > scould all be a test, and just because Ivan checked him (if he is > indeed a > paladin), he did give off an evil tendency. So she will have to keep > an eye > on him. They really did not have time to talk in length to make any > new > assesment on each other. > > Make any sense... > > -----Original Message----- > From: Damon Kline [mailto:damon.kline@xxxxxxxxxxxxxxxxxx] > Sent: Tue 12/3/2002 11:53 AM > To: 'dungeoncrawl@xxxxxxxxxxxxx' > Cc: > Subject: [dungeoncrawl] Re: Tuesday morning review > > > > I do agree with John, in that last night just didn't hit the > mark as > we > usually do. Matt was not feeling well and I was getting the > beginnings of > what he has. (Which I now have in full.) :) I know that > Jim was > distracted due to issues at home and at work. > > Are these excuses for a very off night? Perhaps, but I > believe that > we have > overcome other things like this in the past. I think that > the > biggest > problem that we faced was that I was not into it last night. > Because I > wasn't feeling well, I wasn't thinking sharply. About > half-way > through the > fight at the end, I realized that John had no characters > there and > was > basically sitting there doing nothing. That is certainly > not the > kind of > time that I had in mind. > > Role-playing was off, big time, but I think that was due to > a few > circumstances. Matt was not feeling well at all and that > hurt his > characters, because he couldn't bring them across as vividly > as he > normally > does. With the exception of Neris playing up that wound in > the > fight, that > was great. I think also that John came in with the > expectation that > a big > revelation or change was going to happen. Understandable, > since we > did hype > it up in that way throughout the week. When he found out > that it > was just > some stupid info from Erebus and Kage getting turned into a > druid > again, he > was let down and his characters showed that. When Kage > tried to > explain > things about what had happened, Cullen and Whilce were both > like > "Whatever, > we're bored, who cares." I think that was a reflection of > John's > disappointment at the revelation. Truly, it was more of a > revelation for > Kage than for anyone else, but I think it will have some > interesting > effects > on the group dynamic. It changes how Tori and Kage > interact, it > changes > Kage's spell selections, his ability to swap spells for > healing and > his > ability to turn undead. It will affect his personality, > which > affects the > group as well. Now, these things are more subtle changes, > so there > really > wasn't any big revelation. Perhaps it shouldn't have been > built up > as much. > > In the end, it is my responsibility to "take charge" and > make sure > everyone > has a good time. Now, certainly even if I am doing a good > job, if > the > players aren't into it, it hurts. But, if the DM isn't into > it, > unless you > want a night of complete character driven role-playing, no > one is > going to > have a good time. > > -----Original Message----- > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > Sent: Tuesday, December 03, 2002 11:43 AM > To: dungeoncrawl@xxxxxxxxxxxxx > Subject: [dungeoncrawl] Re: Tuesday morning review > > > Yeah, I guess you could take the e-mail as singling you > out as > the > problem child. Not intentional, that's for sure. There > isn't any > way > that one person could be responsible for a night like last > night. > It > takes group suckiness to sink to the depths we sank to. > I'm sure that I probably had a worse time of it than > anyone > else, > but then, I also spent the end of the night doing nothing. > > jimkaren@xxxxxxxxxxxx wrote: > > > Well, I feel a bit better, anyway. If > > you read your original email, it sure > > does look that way! :) > > > > To be honest, on two occasions last > > night, I felt like I was focusing too > > much on your characters to the > > detriment of Matt and Bobby. And I > > didn't mean what I said about "stopping > > playing to download stuff" seriously - > > I was just amazed at what's possible on > > PCs in an area that I was never aware > > of. > > > > It wasn't personal - Karen suffers from > > my geek syndrome all the time. :) > > > > My biggest concern is identifying areas > > where we can improve to keep everyone > > interested - I can help by remaining > > focused. I have one confession to > > make, though - it's really tough for me > > to make the time to read the 3rd > > edition books. > > > > If I could do that, I'd also be > > certified on about half a dozen > > technical areas as well. I'm just > > interested in too much stuff, with too > > little time to read everything. I'll > > always have characters who can't even > > use their own feats - > > > > > > > > I didn't mean to single you out > > as being the one that was a > > > problem. When I was writing it, when > > I was there last night, and when I > > > was driving home thinking about it, > > not once did I think, "Jim is the > > > problem." It was not in my mind. > > > You are correct, we do get > > together to have fun. But in the end, I > > > did not have fun last night. > > Usually, when I leave after we play, I > > > have had a blast. Last night, when I > > left, I had about three things I > > > would rather have done with my > > night. And that depressed me. > > > Again, I don't single Jim out. > > That wouldn't be accurate and it > > > wouldn't be fair. > > > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > > > Yes, you definitely got me on that > > > > one. I have to admit, Matt made me > > > > aware of something that really blew > > me > > > > away - it was just an honest > > reaction. > > > > I was also a bit petrified about job > > > > security last night - a lame excuse > > in > > > > a sense, but it was a distraction. > > > > > > > > I noticed in your original email > > that > > > > Matt & Damon were exempted for being > > > > ill, and that Bobby did what you > > > > expected - sorry for letting you > > down. > > > > But bottom line, aren't we just > > getting > > > > together to have fun anyway? > > > > > > > > > > > > > > There was some role-playing > > > > towards the end of the evening, but > > it > > > > > was not important enough to > > warrant > > > > my presence. I can at least name > > > > > one time you ignored me. Cullen > > was > > > > addressing the group, and during > > > > > that you and Matt started looking > > at > > > > the computer and discussing it. > > > > > > > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > > > > > > > I agree it wasn't the best > > night, > > > > but I > > > > > > thought it went OK, anyway. Do > > you > > > > > > mean ignored role-playing wise, > > or > > > > > > ignored story/interaction wise? > > > > > > > > > > > > At least on my part, I remember > > Kage > > > > > > interacting with Cullen about > > the > > > > fight > > > > > > the last time, and Alturo with > > > > Cullen > > > > > > about the use of "fascinate". > > > > > > > > > > > > Kage also tried to start a > > > > discussion > > > > > > about Thor with Whilce - > > mostly, I'm > > > > > > trying to find out how I ignored > > > > you? > > > > > > > > > > > > > > > > > > > > Synopsis: > > > > > > > After the battle last time > > > > with > > > > > > the driders, the Sigil was > > > > > > > discussing the need for > > > > leadership. > > > > > > During the discussion, Erebus > > > > > > > appeared in an illusionary > > form. > > > > > > Apparently it was difficult and > > > > > > > painful for him to manifest, > > but > > > > he > > > > > > was able to inform the group > > that > > > > > > > they were not on Toril. He > > also > > > > told > > > > > > them that the menace they had > > been > > > > > > > formed to defeat was on the > > same > > > > > > plane they were. Before more > > could > > > > be > > > > > > > revealed, Erebus appeared to > > > > shrivel > > > > > > up and implode into a pile of > > > > > > > leaves. Those leaves then > > formed > > > > > > into the visage of the god > > Fenrys, > > > > who > > > > > > > seized Kage, removing his > > powers > > > > as a > > > > > > cleric, and restoring him to a > > > > > > > druid. > > > > > > > Somewhat startled, the > > party > > > > > > decided to continue on their > > way to > > > > the > > > > > > > ilithid camp, hoping to learn > > more > > > > > > about how to reach the surface, > > as > > > > > > > well as information on Lo > > Pan, who > > > > > > appeared to be worshipped on > > this > > > > > > > world as a deity. Elizabeth > > had > > > > > > found some charts and notes in > > the > > > > > > > captain's cabin on board the > > ship > > > > the > > > > > > Sigil had used when they first > > > > > > > appeared on this world, which > > > > > > suggested that the people on the > > > > ship > > > > > > had > > > > > > > also been followers of Lo Pan. > > > > > > Deciding he was the menace the > > > > group had > > > > > > > been created to destroy, they > > > > needed > > > > > > to learn all they could about > > him. > > > > > > > The group continued > > through > > > > the > > > > > > caverns, until they reached a > > side > > > > > > > cavern. Tori, Neiris and Kage > > > > > > decided to quickly scout it out, > > > > while > > > > > > > the others continued. They > > found > > > > a > > > > > > series of rooms, connected > > > > > > > vertically by holes in the > > floors > > > > and > > > > > > ceilings. Kage explored them, > > > > > > > only to encounter a beholder. > > > > > > Fleeing, he engaged some of the > > > > > > > beholder's minions in combat, > > and > > > > he > > > > > > managed to defeat them, with the > > > > > > > help of Tori and Neiris. > > Soon the > > > > > > party was reunited. > > > > > > > > > > > > > > I don't know that > > discussing > > > > last > > > > > > night in great detail is > > > > > > > necessary, or that anyone > > really > > > > > > wants to. In my opinion, it was > > > > > > > certainly the worst night we > > have > > > > had > > > > > > since we started playing the > > Sigil > > > > > > > again, and possibly the worst > > > > night > > > > > > we have ever had playing the > > Sigil > > > > > > > (and I'm not exaggerating). > > For > > > > me, > > > > > > it boils down to one sentence; I > > > > > > > could have not shown up last > > > > night, > > > > > > and it would have made no > > > > > > > difference. I tried to role- > > play > > > > > > with the group, and was totally > > > > > > > ignored (except for Bobby; > > thank > > > > you > > > > > > for role-playing with me), and > > of > > > > > > > course, I sat and did nothing > > for > > > > the > > > > > > final 70 minutes, while everyone > > > > > > > else fought the beholder's > > > > minions. > > > > > > > To be fair, Matt and Damon > > > > > > weren't feeling well. But it > > was a > > > > > > > depressing night for me. I > > was > > > > in a > > > > > > great mood all day long, so it > > was > > > > > > > quite a letdown for me. > > > > > > > If anyone wishes to > > discuss > > > > last > > > > > > night, please let me know. > > > > > > > Otherwise, I'm going to leave > > it > > > > > > at, "It sucked", and walk away. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- Binary/unsupported file stripped by Ecartis -- > -- Type: application/ms-tnef > -- File: winmail.dat > > > > > > > > > -- Binary/unsupported file stripped by Ecartis -- > -- Type: application/ms-tnef > -- File: winmail.dat > > > > > > > > -- Binary/unsupported file stripped by Ecartis -- > -- Type: application/ms-tnef > -- File: winmail.dat -- Binary/unsupported file stripped by Ecartis -- -- Type: application/ms-tnef -- File: winmail.dat -- Binary/unsupported file stripped by Ecartis -- -- Type: application/ms-tnef -- File: winmail.dat