[dungeoncrawl] Re: Tuesday Morning Review (comments)

  • From: jimkaren@xxxxxxxxxxxx
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Wed, 9 Oct 2002 13:52:08 US/Eastern

Good - I'm glad to hear it.  I have to 
remind myself to have fun also - for 
everyone's benefit, sort of see the 
next session or two as a departure from 
the norm.  

There might be (and might not be) 
plenty of carnage, but that comes from 
the freedom of knowing that we're going 
to have fun putting a pantheon together 
in another few weeks that involves the 
same characters.

For that purpose, I really do need to 
tell you/admit two things:

1.  If anyone has a character that is 
involved with current events (even if 
they're just hanging around Sigil) and 
you as a player do NOT want them to 
become a power, don't use them next 
time on the mission.  Anything goes 
from the time they leave the city on.

2.  If you have specific ideas about 
what type of power you would like to 
see your character become, also let me 
know!  For example, although Dennis 
doesn't have any aspirations towards 
godhood, I have a feeling it's in his 
future.  

To that end, I can already say that 
he'd of course make a good patron of 
bards and god of music and literature, 
but also that he'd be a god with some 
sort of pantheonic reference to 
trust/fidelity/loyalty somehow.  It 
would be great to see the characters' 
personality traits mainifest as 
domains, such as giving Magnus domain 
over ambition in addition to other 
things (even if he doesn't want to be).

Maybe if we all start thinking about 
that process, we can put less pressure 
on the current game - that stuff's 
almost more fun anyway.

So, in closing - what did you all think 
about Gadget's world?  I thought it 
rocked!

> 
>     Sure it helps.  Actually, I would 
have been quite happy had you been
> able to stay and talk.  I had wanted 
to speak with everyone (you
> included) to try and figure out why I 
was not enjoying myself as I
> thought I should be.  Unfortunately, 
you had to leave, and I had plenty
> of time to stay.  (Brad is taking 
real-estate classes for the next few
> weeks, so he doesn't get home Monday 
nights until about 10:50pm.  No
> reason to rush home.)
>     Yes, I do feel better.  I'm going 
to try next week to just relax and
> play as my characters would, instead 
of trying so hard to "win" the
> game.  This does help.
> 
> 
> jimkaren@xxxxxxxxxxxx wrote:
> 
> > I almost want to start off by
> > saying "when you've been in this
> > business as long as I have..." :)  I
> > knew when I left Monday that you 
guys
> > had some things to talk/think about,
> > and I was glad to give you that 
time.
> > I wouldn't have added anything.  
Just
> > the fact that John didn't bolt out 
the
> > door at first opportunity was a good
> > sign that such was the case. :)
> >
> > But seriously, maybe I can help to 
make
> > this easier to come to terms with.  
The
> > first few times we played, all the
> > players ended with sort of a high, 
and
> > I'd go home totally stressed about 
what
> > I was attempting to do.  That's why 
we
> > had such serious, sometimes
> > argumentative conversations for a 
few
> > weeks there.
> >
> > I've had months to wrap my mind 
around
> > the enormity of what we're trying to
> > transition through, and it seems 
like
> > you might be where I was about the 
time
> > when Shawn visited.  Then again, 
I've
> > always kept more information to 
myself,
> > giving me the "advance" dose of 
anxiety.
> >
> > But - be of good cheer!  I think I 
know
> > how to phrase this in a way that 
puts
> > everything in the proper light.  
Over
> > the past few weeks, as I've 
cautioned
> > people on expectations and the
> > possibility of defeat, my sole
> > motivation came from a desire to do
> > things "right".  I wanted the 
players
> > to feel that victory was earned, and
> > not just handed to them.  And I 
valued
> > what we've all committed to these
> > characters and this storyline over 
the
> > years - I want to end well.  Still, 
I
> > may have gone too far to protect 
that
> > desire out of my own anxiety.
> >
> > Here's the bottom line:  whoever you
> > (meaning us, the group, and Shawn) 
want
> > to have become gods, can.  Whatever
> > pantheon or mythology you want to
> > establish, feel free.  My role in 
this
> > ends the instant the "Big event" 
takes
> > place.
> >
> > My biggest concern is that everyone
> > leave their anxiety at the door.  
I'm
> > not trying to pigeonhole everyone 
into
> > ruling a world populated by 
chickens -
> > I just want to tell a thrilling 
story
> > (so try to sit back and enjoy the 
ride).
> >
> > I noticed Monday that everyone 
tended
> > to take things a bit too seriously
> > (again, I've had a part to play in
> > that) - distance yourselves from the
> > story for a second and just think 
about
> > all the cool, amazing things that we
> > roleplayed through.  Gadget 
restoring
> > the world - Magnus and Celane's
> > showdown - the deceased characters'
> > difficult decisions when confronted 
by
> > Kelemvor.
> >
> > The next time we play, I hope to DM 
a
> > VERY challenging adventure.  The 
Riders
> > will face their greatest obstacle in
> > attaining godhood, and may even 
have to
> > die on purpose to succeed.  If 
anyone
> > has a weak stomach by then, I can 
bring
> > some dramamine along - but really,
> > we're not succeeding if everyone is 
too
> > uptight about the significance of 
this
> > to not have fun...
> >
> > Did this discussion help any?
> >
> > >
> > >     Ok, I finally have caught up 
on
> > my work, and I thought I would 
respond
> > to
> > > Jim's e-mail.  My feelings on the
> > current plot?  I'm honestly not 
sure.
> > I spent
> > > about 30 minutes talking with Matt
> > and Damon after Monday's game 
trying to
> > > figure out just what my feelings
> > were.  I'm not sure how much of a
> > conclusion I
> > > came to, and I wish Matt and Damon
> > had more time free to respond and 
chat,
> > so
> > > they could include their feelings.
> > As it is, I'll try and speak as
> > accurately
> > > as possible.
> > >     Monday night didn't gel with 
me,
> > and it's really weird.  The first 
few
> > times
> > > we played this plot, with the 
Riders
> > going after the power, I was 
psyched to
> > > high heaven.  Jim did such a
> > tremendous job, and I was loving 
every
> > minute of
> > > it.  But the last few sessions 
have
> > been less exciting for me and I'm 
not
> > sure
> > > why.  I tend to think it's a
> > combination of quite a few things.  
One
> > of them is
> > > a feeling of anxiety.  We are
> > bringing to an end the adventures 
of a
> > group of
> > > characters we have played for 
over a
> > decade (or at least, bringing their
> > mortal
> > > adventures to an end).  While the
> > characters will continue as NPCs and
> > potential
> > > background material, they will 
never
> > be played again.  What we are doing 
is a
> > > major thing, and I am honestly
> > concerned about how it will turn 
out.
> > Jim has
> > > dropped countless hints that 
things
> > may not turn out the way we want 
them
> > to,
> > > and we should be prepared for
> > anything, and as he dropped more and
> > more, I
> > > became more and more concerned.  
How
> > is this going to end?
> > >     Of course, there is always an
> > element of uncertainty in anything 
we
> > do.  But
> > > what Jim does now closes a rather
> > large chapter in our history.  Not
> > knowing
> > > what characters will be affected 
and
> > how they will be affected bothers 
me.  I
> > > find that I'm not enjoying myself,
> > but instead worrying about the 
outcome
> > of
> > > every single encounter and every
> > single decision.  I'm concerned 
that we
> > will
> > > make a wrong turn, and catastrophe
> > will ensue.
> > >     Personally, I'm just ready for
> > the plot to be over, so I can 
breathe a
> > sigh
> > > of relief, and move on to 
something
> > else.  It's weird, because I'd like 
to
> > move
> > > back to the Sigil or to the lower
> > level group of Riders where I play
> > Quincy and
> > > Ilana.  Why?  Because I don't 
care as
> > strongly what happens to those
> > > characters.  If they die, if the 
DM
> > turns them into chickens, if their 
arms
> > fall
> > > off, no matter what happens, it's 
not
> > nearly as important as my feelings 
about
> > > the current Riders.
> > >     Does this make sense?
> > >
> > > Jim and Karen wrote:
> > >
> > > > So, what did you guys think of 
last
> > night?  To be honest, it was my 
favorite
> > > > night of this entire story 
line - I
> > loved developing Gadget's supporting
> > > > cast, and enjoyed seeing the
> > results of tons of groundwork come 
to
> > light
> > > > (like introducing Kolyarut-13
> > several months ago, and having Dr. 
Klaw
> > defend
> > > > himself by taking advantage of 
the
> > Riders' problems with the gods).
> > > >
> > > > I also loved giving Gadget a 
chance
> > to take on his arch-enemy mano-a-
mano,
> > > > and he did great.  I still can't
> > believe how well he kicked Klaw's 
butt!
> > > > The neat thing was, they fought 
in
> > a virtual world, where Klaw's
> > > > artifact-granted godly powers 
were
> > worthless.  Gadget had a neat moment
> > > > where he disrupted a 
transmission
> > from the mechanical Kolyarut-13 to 
Klaw
> > by
> > > > disrupting the stream of 1's and
> > 0's with his hand.
> > > >
> > > > All of the players did a great 
job
> > with their characters - they seemed 
real
> > > > to me.  And John, I hope you 
didn't
> > worry about my problems DMing
> > > > spellcasters (I know we joked 
about
> > it a lot), but I was fine.  Everyone
> > > > really put their all into it, 
and
> > it resulted in a great game.
> > > >
> > > > Still, I had a hunch that people
> > weren't really totally enjoying
> > themselves,
> > > > but I couldn't figure out why.
> > Matt, seemed a bit bored with his
> > > > characters; John and Damon both
> > seemed like they had a lot on their
> > minds.
> > > > Was it just a stressful day for
> > everyone, or did my buddies have a
> > common
> > > > concern regarding the plot or 
game?
> > > >
> > > > Felt it was worth asking - not a
> > major deal, but better than leaving 
it
> > go
> > > > unremedied.  Ok, enough babble 
from
> > me! :)
> > > >
> > > > Jim
> > >
> > >
> > >
> 
> 
> 



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