[dungeoncrawl] Re: Tonight

  • From: "Robert Deibler" <rdeibler@xxxxxxxxxxxxxxxxxx>
  • To: <dungeoncrawl@xxxxxxxxxxxxx>
  • Date: Mon, 9 Dec 2002 13:05:20 -0500

I will decline for that tonight, thanks for teh offer. Crista called this 
morning and is not feeling all that well. So I will use tonight to earn some 
Brownie points to bank for a later evening. I can never get enough brownie 
points. :)
 
I hope Damon feels better, tell him the best way to get rid of the virus is to 
put Cyndi on the back porch. :)
 
You folks have a great night... I will see ya next week or talk with ya later 
this via email.

        -----Original Message----- 
        From: Matt McKeehan [mailto:matt.mckeehan@xxxxxxxxxxxxxxxxxx] 
        Sent: Mon 12/9/2002 1:01 PM 
        To: 'dungeoncrawl@xxxxxxxxxxxxx' 
        Cc: 
        Subject: [dungeoncrawl] Re: Tonight
        
        

        We can do a movie, we could play some xbox, I'm up for that..., I always
        like seeing jim destroy people in fighting games ....
        
        Matt Mckeehan
        Citrix LAN Supervisor
        Admin Office of The PA Courts
        PA Supreme Court
        (717)795-2063
        (717)514-9446  mobile
        
        
        -----Original Message-----
        From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx]
        Sent: Monday, December 09, 2002 12:54 PM
        To: dungeoncrawl@xxxxxxxxxxxxx
        Subject: [dungeoncrawl] Re: Tonight
        
        
            It's up to everyone else.  I have the time to do something tonight, 
and
        I'm
        more than willing to do something.  I don't care what.  Movie, games, 
etc.
        However, if everyone else wants to cancel because of time, that's fine 
too.
            Moving to another night would be very problematic for me as well.  
This
        month is just so darn busy!
        
        Matt McKeehan wrote:
        
        > Hey good afternoon.  Damon is sick and will be canceling tonight. His
        > stomach is upset and he has barely gotten out of bed.  My question to 
you
        > all is do you want to do something tonight?  The rest of my week is 
booked
        > with Christmas stuff so moving to another night is not an option for 
me.
        > I'm up for anything..... or nothing...
        >
        > Matt Mckeehan
        > Citrix LAN Supervisor
        > Admin Office of The PA Courts
        > PA Supreme Court
        > (717)795-2063
        > (717)514-9446  mobile
        >
        > -----Original Message-----
        > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx]
        > Sent: Monday, December 09, 2002 11:33 AM
        > To: dungeoncrawl@xxxxxxxxxxxxx
        > Subject: [dungeoncrawl] Re: Magic items
        >
        >     I think that's my biggest problem when I'm DMing; I want the 
players
        to
        > know what the item is, because I don't feel like doing the bookeeping.
        Let
        > them write it down.  If I don't tell them, I'll forget.
        >
        > widderslainte wrote:
        >
        > > > -----Original Message-----
        > > > From: dungeoncrawl-bounce@xxxxxxxxxxxxx
        > > > [mailto:dungeoncrawl-bounce@xxxxxxxxxxxxx] On Behalf Of
        > > > Johnathan Detrick
        > > > Sent: Monday, December 09, 2002 11:05
        > > > To: dungeoncrawl@xxxxxxxxxxxxx
        > > > Subject: [dungeoncrawl] Re: Magic items
        > > >
        > > >
        > > >
        > > >     I was wondering what had happened to you!  Glad to hear
        > > > you are still among the living.
        > >
        > > Too many little things. Damn real world interfering with gaming.
        > > I have a stack of half-finished emails that I never got to.
        > >
        > > Has anyone look at the falling damage in 3E?  400lb rocks dropped 
from
        > > heights make dracohydras go splat.
        > >
        > > >     How we do item identification depends on the DM, how
        > > > close we are to quitting time, and how everyone's day went.
        > > > Honestly, it varies that much.  Most of the time we let the
        > >
        > > In campaigns after the Riders it came down to this:
        > >
        > > - Detect Magic will give you a hint (school of magic, etc)
        > > - Identify will tell you everything, but I enforced the 8 hour 
casting
        > > time, and the need for the 100gp pearl.  I had a little chart 
somewhere
        > > giving % roll availability of these pearls in communities of 
different
        > > sizes.
        > > - Depending on the nature of the item, playing around may give you 
some
        > > idea -  I allowing spellcraft or appropriate skill checks.  In the 
case
        > > of weapons or armor, using it in combat would tell you whether the
        > > "plus" was better or worse than a similar weapon.  That way 
characters
        > > weren't trying to carry around a stack of swords.
        > > - I kept a list of items, identified by color, material, and/or ID
        > > number, so I knew what players had.  "I drink blue potion #3"
        > >
        > > Since you guys are short on playing time, you could try doing 
spellcraft
        > > (or appropriate) skill checks against a DC based on the item's
        > > obscurity, rather than the straight 40%.
        > >
        > > S.
        
        
        
        
        


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