All of these are very cool Jim! It is getting me very excited to play!! I'm particularly interested in Dove's predicament. I can really see this pushing her to take one of the deity spots. (if they make it) Quasit is no doubt getting very annoyed because he can't go see his wife on her home plane and he's on a stupid mission for a God that he doesn't even like. Do you want us to send you back some info on what our characters might be doing or how they might be reacting to these events, or do you want to handle it through role playing? -----Original Message----- From: jimkaren@xxxxxxxxxxxx [mailto:jimkaren@xxxxxxxxxxxx] Sent: Wednesday, September 04, 2002 10:53 AM To: dungeoncrawl@xxxxxxxxxxxxx Subject: [dungeoncrawl] Re: Tonight John: 1. Faceous - to be revealed at a later time 2. Nadan - Nadan finds service to his god to be very satisfying. Lathander has put him to work as an intermediary and messenger with the faithful on a number of worlds, although always in disguise. Lathander does not wish Nadan to lose the ability to work in quieter, more mortal ways when time permits. - Still, Nadan gets relatively little "face time" with Lathander. Instead, he receives communication in the form of dreams and insight. - He realizes that Lathander does not have much regard for the gods' interference in the war with Tiamat. If he could, he would free them all himself. But such is not the way of things - 3. Zolkiir - Zolkiir is working in a magical university shared in common by a number of neutral good faiths. He realizes through his study that the best knowledge lies on other planes of thought, though, and that he can only get so far in his current situation. - He sees Escrima on a regular basis, but their relationship doesn't seem to go beyond close friendship. Although he doesn't know what she does on her own plane, it seems to be rather violent and dangerous - and it seems that she enjoys it. > > Damon: > 1. Baish > - Baish finds himself working as a > gladiatorial trainer in a large arena. > Strangely enough, he finds it very > enjoyable - and the work is easy. He > has access to anything pleasurable he > wants - if he wants company, the women > even change to match his desire. But > he is very lonely. There is no > consideration, not an ounce of > compassion in what is really a very > self-centered and dreary place. > > 2. Dove > - Dove is in a plane called the > Beastlands, although she feels equally > welcome in Lathander's realm where > Nadan is. > - She started out with very little to > do, but found the gorgeous woods and > valleys to be enthralling - > increasingly, she came to spend time > there. > - She has one interesting problem; she > happened one day in the forest upon a > portal that led to a glittering banquet > hall. As she entered, it seemed nearly > infinite - and there were no chairs. > Instead, there were floating tables > with place settings marked for certain > individuals. All the beings there were > winged folk like herselves, and a host > led her to a seat after greeting her > joyously. > - Dove noticed with surprise that the > place setting wasn't hers - it was her > sister's. When she asked, she was told > that the one known as Dove had done > little in prior years but give herself > over to obsession; hope yet remained > for her sister. With that, the host > seemed to recognize Dove for the first > time - and the room vanished. She > found herself alone again in the forest. > > 3. Quasit > - Quasit has found himself in an odd > corner of Limbo. It's like a floating > ship in the sky, made out of cast iron > and powered by magical steam. He was > tasked by the god Tempus to journey > with the ship until it reaches its > destination - things will be made more > clear when he arrives. > - But there seems to be no end to the > voyage - and he can find no commander > aboard. Although he can rest for the > night in quarters shared with > Shelensia, he isn't welcome in > Eilistraee's realm - only the departed > and the faithful may linger there. > - The entire ship is manned and run by > grouchy, unreliable deck hands who all > look very similar to one another. > There are frequent breakdowns in > equipment, and he's starting to get the > idea that they are going around in > circles. > > > > > you are correct, sir! Well there is a > 2% chance that Saurote may be neutral > > good, but I'm pretty sure he's > chaotic good. > > > > > > > ---------- > > > From: Johnathan Detrick > > > Reply To: > dungeoncrawl@xxxxxxxxxxxxx > > > Sent: Wednesday, September 4, > 2002 8:59 AM > > > To: > dungeoncrawl@xxxxxxxxxxxxx > > > Subject: [dungeoncrawl] Re: > Tonight > > > > > > > > > I assume you are aware, Jim, > that Talosaard and Shelensia are both > CG. > > > Just in case Keith can't get > back to you, Karvas is LG, and I'm 98% > > > positive > > > that Nelik and Saurote are both CG. > > > > > > Damon Kline wrote: > > > > > > > I think I'd prefer to stick with > one group for the entire night, rather > > > than > > > > splitting it up. I like the idea > of getting the Riders "unstuck", but I > > > > also reiterate what John said in > that I would prefer not to sit around > > > for > > > > an hour waiting for Magnus to > figure out a way to free up a character > > > for me > > > > to play. This is obviously an > exaggeration, but you get my meaning. > > > > Anyway, I'm psyched to play > whoever, so here are my characters > > > alignments: > > > > > > > > Baish: Chaotic Neutral > > > > Dove: Neutral Good > > > > Quasit: Chaotic Neutral (with > more good tendencies) > > > > > > > > -----Original Message----- > > > > From: Jim and Karen > [mailto:jimkaren@xxxxxxxxxxxx] > > > > Sent: Tuesday, September 03, 2002 > 10:55 PM > > > > To: dungeoncrawl@xxxxxxxxxxxxx > > > > Subject: [dungeoncrawl] Tonight > > > > > > > > Guys, > > > > > > > > How was everyone's weekend? We > had a good one, but I didn't get the > > > time I > > > > wanted to prepare for tonight. > Still, I feel confident to continue. > > > One > > > > thing is worth discussing, > though. Although I'd be glad to > continue > > > where > > > > we left off last time, with the > group in the sewers beneath the Lower > > > Ward, > > > > I'd also be interested in doing > some work to retrieve the Riders stuck > > > on > > > > the outer planes. > > > > > > > > What is everyone's preference > tonight? Stick with one of the two > groups > > > for > > > > the entire night, or split > things? On another note, here's the > list > > > that > > > > was sent around last week by > John. Could everyone please let me know > > > what > > > > their characters' alignments are? > > > > > > > > Thanks - > > > > > > > > Here's the list, broken down > by player: > > > > > > > > Matt: > > > > Carpathia > > > > Foster > > > > Gadget > > > > > > > > Keith: > > > > Karvas > > > > Nelik > > > > Saurote > > > > > > > > Jim: > > > > Ambrosia > > > > Escrima > > > > Marnie > > > > Jack Knight > > > > > > > > Damon: > > > > Baish > > > > Dove > > > > Quasit > > > > > > > > John: > > > > Faceous > > > > Nadan > > > > Zolkiir > > > > > > > > NPCs: > > > > Shelensia > > > > Talosaard > > > > > > > > > > > > > > > > >