[dungeoncrawl] Re: Tonight

  • From: Damon Kline <damon.kline@xxxxxxxxxxxxxxxxxx>
  • To: "'dungeoncrawl@xxxxxxxxxxxxx'" <dungeoncrawl@xxxxxxxxxxxxx>
  • Date: Wed, 4 Sep 2002 15:09:00 -0400

All of these are very cool Jim!  It is getting me very excited to play!!

I'm particularly interested in Dove's predicament.  I can really see this
pushing her to take one of the deity spots.  (if they make it)

Quasit is no doubt getting very annoyed because he can't go see his wife on
her home plane and he's on a stupid mission for a God that he doesn't even
like.  Do you want us to send you back some info on what our characters
might be doing or how they might be reacting to these events, or do you want
to handle it through role playing?

-----Original Message-----
From: jimkaren@xxxxxxxxxxxx [mailto:jimkaren@xxxxxxxxxxxx] 
Sent: Wednesday, September 04, 2002 10:53 AM
To: dungeoncrawl@xxxxxxxxxxxxx
Subject: [dungeoncrawl] Re: Tonight

John:
1.     Faceous
- to be revealed at a later time

2.     Nadan
- Nadan finds service to his god to be 
very satisfying.  Lathander has put him 
to work as an intermediary and 
messenger with the faithful on a number 
of worlds, although always in 
disguise.  Lathander does not wish 
Nadan to lose the ability to work in 
quieter, more mortal ways when time 
permits.
- Still, Nadan gets relatively 
little "face time" with Lathander.  
Instead, he receives communication in 
the form of dreams and insight.
- He realizes that Lathander does not 
have much regard for the gods' 
interference in the war with Tiamat.  
If he could, he would free them all 
himself.  But such is not the way of 
things -

3.     Zolkiir
- Zolkiir is working in a magical 
university shared in common by a number 
of neutral good faiths.  He realizes 
through his study that the best 
knowledge lies on other planes of 
thought, though, and that he can only 
get so far in his current situation.
- He sees Escrima on a regular basis, 
but their relationship doesn't seem to 
go beyond close friendship.  Although 
he doesn't know what she does on her 
own plane, it seems to be rather 
violent and dangerous - and it seems 
that she enjoys it.

> 
> Damon:
> 1.     Baish
> - Baish finds himself working as a 
> gladiatorial trainer in a large 
arena.  
> Strangely enough, he finds it very 
> enjoyable - and the work is easy.  He 
> has access to anything pleasurable he 
> wants - if he wants company, the 
women 
> even change to match his desire.  But 
> he is very lonely.  There is no 
> consideration, not an ounce of 
> compassion in what is really a very 
> self-centered and dreary place.
> 
> 2.     Dove
> - Dove is in a plane called the 
> Beastlands, although she feels 
equally 
> welcome in Lathander's realm where 
> Nadan is.  
> - She started out with very little to 
> do, but found the gorgeous woods and 
> valleys to be enthralling - 
> increasingly, she came to spend time 
> there.
> - She has one interesting problem; 
she 
> happened one day in the forest upon a 
> portal that led to a glittering 
banquet 
> hall.  As she entered, it seemed 
nearly 
> infinite - and there were no chairs.  
> Instead, there were floating tables 
> with place settings marked for 
certain 
> individuals.  All the beings there 
were 
> winged folk like herselves, and a 
host 
> led her to a seat after greeting her 
> joyously.
> - Dove noticed with surprise that the 
> place setting wasn't hers - it was 
her 
> sister's.  When she asked, she was 
told 
> that the one known as Dove had done 
> little in prior years but give 
herself 
> over to obsession; hope yet remained 
> for her sister.  With that, the host 
> seemed to recognize Dove for the 
first 
> time - and the room vanished.  She 
> found herself alone again in the 
forest.
> 
> 3.     Quasit
> - Quasit has found himself in an odd 
> corner of Limbo.  It's like a 
floating 
> ship in the sky, made out of cast 
iron 
> and powered by magical steam.  He was 
> tasked by the god Tempus to journey 
> with the ship until it reaches its 
> destination - things will be made 
more 
> clear when he arrives.  
> - But there seems to be no end to the 
> voyage - and he can find no commander 
> aboard.  Although he can rest for the 
> night in quarters shared with 
> Shelensia, he isn't welcome in 
> Eilistraee's realm - only the 
departed 
> and the faithful may linger there.
> - The entire ship is manned and run 
by 
> grouchy, unreliable deck hands who 
all 
> look very similar to one another.  
> There are frequent breakdowns in 
> equipment, and he's starting to get 
the 
> idea that they are going around in 
> circles.
> 
> > 
> > you are correct, sir! Well there is 
a 
> 2% chance that Saurote may be neutral
> > good, but I'm pretty sure he's 
> chaotic good.
> > 
> > 
> > > ----------
> > > From:     Johnathan Detrick
> > > Reply To: 
>       dungeoncrawl@xxxxxxxxxxxxx
> > > Sent:     Wednesday, September 4, 
> 2002 8:59 AM
> > > To: 
>       dungeoncrawl@xxxxxxxxxxxxx
> > > Subject:  [dungeoncrawl] Re: 
> Tonight
> > > 
> > > 
> > >     I assume you are aware, Jim, 
> that Talosaard and Shelensia are both 
> CG.
> > >     Just in case Keith can't get 
> back to you, Karvas is LG, and I'm 98%
> > > positive
> > > that Nelik and Saurote are both 
CG.
> > > 
> > > Damon Kline wrote:
> > > 
> > > > I think I'd prefer to stick 
with 
> one group for the entire night, rather
> > > than
> > > > splitting it up.  I like the 
idea 
> of getting the Riders "unstuck", but I
> > > > also reiterate what John said 
in 
> that I would prefer not to sit around
> > > for
> > > > an hour waiting for Magnus to 
> figure out a way to free up a 
character
> > > for me
> > > > to play.  This is obviously an 
> exaggeration, but you get my meaning.
> > > > Anyway, I'm psyched to play 
> whoever, so here are my characters
> > > alignments:
> > > >
> > > > Baish:  Chaotic Neutral
> > > > Dove:           Neutral Good
> > > > Quasit: Chaotic Neutral (with 
> more good tendencies)
> > > >
> > > > -----Original Message-----
> > > > From: Jim and Karen 
> [mailto:jimkaren@xxxxxxxxxxxx]
> > > > Sent: Tuesday, September 03, 
2002 
> 10:55 PM
> > > > To: dungeoncrawl@xxxxxxxxxxxxx
> > > > Subject: [dungeoncrawl] Tonight
> > > >
> > > > Guys,
> > > >
> > > > How was everyone's weekend?  We 
> had a good one, but I didn't get the
> > > time I
> > > > wanted to prepare for tonight.  
> Still, I feel confident to continue.
> > > One
> > > > thing is worth discussing, 
> though.  Although I'd be glad to 
> continue
> > > where
> > > > we left off last time, with the 
> group in the sewers beneath the Lower
> > > Ward,
> > > > I'd also be interested in doing 
> some work to retrieve the Riders stuck
> > > on
> > > > the outer planes.
> > > >
> > > > What is everyone's preference 
> tonight?  Stick with one of the two 
> groups
> > > for
> > > > the entire night, or split 
> things?  On another note, here's the 
> list
> > > that
> > > > was sent around last week by 
> John.  Could everyone please let me 
know
> > > what
> > > > their characters' alignments 
are?
> > > >
> > > > Thanks -
> > > >
> > > >     Here's the list, broken 
down 
> by player:
> > > >
> > > > Matt:
> > > >     Carpathia
> > > >     Foster
> > > >     Gadget
> > > >
> > > > Keith:
> > > >     Karvas
> > > >     Nelik
> > > >     Saurote
> > > >
> > > > Jim:
> > > >     Ambrosia
> > > >     Escrima
> > > >     Marnie
> > > >     Jack Knight
> > > >
> > > > Damon:
> > > >     Baish
> > > >     Dove
> > > >     Quasit
> > > >
> > > > John:
> > > >     Faceous
> > > >     Nadan
> > > >     Zolkiir
> > > >
> > > > NPCs:
> > > >     Shelensia
> > > >     Talosaard
> > > 
> > > 
> > > 
> > 
> > 
> 
> 
> 
> 





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