:) Thanks JIM Matt Mckeehan DJS Citrix LAN Supervisor Admin Office of The PA Courts PA Supreme Court (717)795-2063 (717)514-9446 mobile -----Original Message----- From: jimkaren@xxxxxxxxxxxx [mailto:jimkaren@xxxxxxxxxxxx] Sent: Thursday, October 03, 2002 10:16 AM To: dungeoncrawl@xxxxxxxxxxxxx Subject: [dungeoncrawl] Re: Thursday morning summary What say ye, Matt - would you want to revamp your characters? I didn't mention it last night, but I did the same thing to Dennis since he was last seen - he's a bard from one of Shawn's books now. Don't let dopey rules hold you back - run free and frolic in your creativity! :) > > There is something to the fact that we were somewhat on the sidelines last > night, I'll grant you that. > As for your characters, I'll be honest. One of the biggest mistakes you > have made with them is to give them too many classes! Sonya, Carpathia, > Gadget...all of them have two or three classes. You need to focus them. They > are too scattered, and it weakens them. If it is ok with Jim, I'd be more than > willing to help you whittle them down into one class each (or two at the most) > and try and give them some direction. I know that you feel they lack items, but > that's not the biggest thing. Items help, but they aren't everything. Baish > and Quasit are both almost itemless, and Magnus and Nadan never used any items > at all last night. Wait, Magnus did. Once. Point being, your characters need > to be restructured. > > Matt McKeehan wrote: > > > I think what bummed me out the most from last night was the fact that our > > group " that should be the center focus" was on the side lines most of the > > night. I believe that, the adventure should focus on our group of > > characters. Last night felt like our group was watching what was going on. > > The other thing I'm going to work on is adjusting what my characters can do. > > Carpathia is useless in battle with everything we've been up against, he is > > 12th level but he might as well be 7th. His weapons suck, his spells are > > worthless, this is all my fault, but for the little amount of time we play I > > want my characters to count. He doesn't, even Gaget is not worth my time. > > (again this is me, picking lousy spells). You all have characters with a > > lot of time and they've gained many items and ways of doing things. For me > > with the little time I've had, I have not been able to transition myself to > > adapting my characters to each situation. I just venting ... sorry. I just > > want my time playing D&D to matter more.... > > > > Matt Mckeehan > > DJS Citrix LAN Supervisor > > Admin Office of The PA Courts > > PA Supreme Court > > (717)795-2063 > > (717)514-9446 mobile > > > > -----Original Message----- > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > > Sent: Thursday, October 03, 2002 1:35 PM > > To: dungeoncrawl@xxxxxxxxxxxxx > > Subject: [dungeoncrawl] Re: Thursday morning summary > > > > I can understand why Elminster did what he did, but it points out a > > curious double standard that all DMs have in regard to the reactions and > > attitudes of PCs versus NPCs. Tell me if you agree. > > As players, our characters are constantly put up against NPCs that > > are both more powerful and less powerful than them, and many of them > > have an attitude. From the local innkeeper that doesn't like their > > looks to the hedge-wizard Elminster, the characters are beset by people > > with a grudge on a constant basis. We have to deal with them and move > > on, and more likely than not, we have to be nice to them. NPCs, on the > > other hand, can be the biggest jerks in the world, and the characters, > > if they act against them, are always in the wrong. Not clear? Then let > > me ask you this. If a good character from our group had been verbally > > abused by another good character, and as punishment, had teleported the > > good character and their companions (some of whom were also good and > > near death) into Hell alongside some demons and their most hated > > enemies, would the DM consider that an evil act? I think so. Am I > > saying that Jim was wrong or Elminster was out of character? No. I > > don't know that any of us really know Elminster's character, and the > > reaction he had makes sense. But does anyone see the double standard I > > speak of? I'm guilty of it as a DM, and I believe all the DMs I have > > ever dealt with are as well. > > On to the matter of power levels. First of all, I feel you do Baish > > a disservice to not include him with Nadan and Magnus. He is capable of > > tremendous power (remember the 68 points of damage he did in one round, > > with only two hits?), and also is likely to involve the group in a > > confrontation. And again, we have discussed the disparate power levels > > in groups for years and years. You most certainly do not have to drop a > > mountain on Magnus and Nadan to stop them. As I mentioned, Nadan was > > near death many times, and even Magnus got down below 50 hit points at > > one time (which is a big deal for him). I mentioned this when Magnus > > was adventuring with the lower- level group, but I'll say it again. Stop > > trying to stop certain characters. Instead, do what you have been > > doing; create good stories with strong villains. If you do that, I'll > > be challenged as a player, and my characters are challenged as well. > > Once Nadan has to start healing people, he becomes little more than a > > walking band-aid, so his effectiveness is reduced. And Magnus doesn't > > want any of his comrades to die, so he'll be looking for ways to save > > him. Every death of a Rider is a blow to Magnus. > > You need to have more faith in yourself as a DM. Do we grumble from > > time to time? Hell yeah! It's a player's prerogative! I was sick and > > tired last night, so I was grumpy anyway, and I already expressed my > > frustration at not being able to pair the Riders against the Black > > Legion in a WWE style brawl. Not frustration at your plot, but > > frustration that things weren't going as I hoped. We all trust you, and > > your plot has heretofore been brilliant. Don't get caught up on the > > individual characters. Did my characters seem to over power last > > night? Of course they did! Matt's character was killed immediately, as > > was Damon's subtle character. The NPCs were mostly frozen, and my > > characters had to step up. But what dominates the game is never power, > > but always personality. If the other characters have a strength of > > personality, they will shine through just as clearly. I think Baish did > > last night, and if Carpathia hadn't been dead, I believe he would have > > as well. I look forward to seeing Gadget next week. > > Whew! Does any of this make sense? > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > Maybe I can clarify where I was coming > > > from, and simultaneously explain where > > > my concerns lie. Nadan's attitude > > > isn't necessarily "bad", but it is > > > definitely a part of his personality. > > > In the past two weeks, he's provoked > > > two powerful NPCs who could have been > > > dealt with a different way, and in both > > > cases, it resulted in problems. > > > > > > With Elminster, he offended the old > > > coot by insisting that he was in the > > > wrong. Elminster's point of view was > > > that the gods from the dead world Must > > > be contained at all costs. He also > > > felt that renegade Riders who had > > > flaunted the god's will already > > > (including Nadan) couldn't be anything > > > BUT trouble. So when Nadan unloaded on > > > him, he did the most logical thing: > > > put all of the problems together in one > > > place and let fate sort it out. The > > > fact that Nadan felt he could give > > > Elminster such grief and then expect > > > his aid demonstrates the attitude I'm > > > talking about. > > > > > > The second time was with Ariakas. > > > Mentioning that Talos was dead didn't > > > do much, but saying that he was "easy > > > to beat" went beyond the pale as far as > > > Ariakas would be concerned. The > > > attitude I mention comes from my own > > > surprise that Nadan would antagonize a > > > chaotic evil priest with seriously > > > wounded companions alongside him. > > > > > > That confrontation sparked the debate > > > between Magnus and Amrikol; Amrikol > > > felt he didn't really need the riders, > > > and Magnus's insinuation that he didn't > > > have control offended him. Combat was > > > inevitable at that point. > > > > > > Not to say that either character was > > > out of line; my own characters > > > antagonize and offend people all the > > > time. And some of them even are more > > > reasonable than Nadan normally. > > > > > > But my concern comes from the fact that > > > you have the two most powerful > > > characters in the group, and they're > > > easily the most likely to start a > > > confrontation. Much like Ceranno, > > > their values or goals take them much > > > further than their comrades are ready > > > for. > > > > > > On another note, I have to admit > > > something about last night. The reason > > > why the big showdown between the Riders > > > and the Legion didn't really happen is > > > because I saw how discouraged the > > > players were all getting. I was even > > > beginning to hear comments about how > > > unlikely it would be that Elminster > > > would set them up like that, etc. > > > > > > Instead of waiting a few more rounds to > > > introduce the old Amrikol, I sped > > > things up. I was like, "they don't get > > > it - I've made this too convoluted. > > > They don't understand that Nadan put > > > them in this mess, or that Elminster > > > takes the fact that they flaunted the > > > gods very seriously." > > > > > > I have to admit that I'm a bit > > > bewildered at this point - I have to > > > dump a mountain on the party to handle > > > certain characters, and others are very > > > vulnerable to such challenges. > > > > > > > I can understand your sentiments > > > on Nadan. But I'm surprised to > > > > hear you say he has a bad attitude. > > > I don't see it as bad. I see it as > > > > him standing up for what he believes > > > in. I think if he had stayed quiet > > > > and not confronted Ariakas, it would > > > have been a cop-out. Same with > > > > confronting Elminster, Mileena and > > > Magnus. In my eyes, he's actually > > > > acting his alignment. > > > > I'm quite enjoying the idea that > > > Nadan is very powerful. He knows > > > > that he has a lot of strength and he > > > isn't willing to compromise his > > > > principles. For so many years Magnus > > > has lorded things over the Riders, > > > > in part due to the fact that he could > > > wipe the floor with most of them. > > > > Now he has to face someone with as > > > much power as he has, and the > > > > strength to stand up to him. I love > > > the battle of wills between the two > > > > of them and just wish they both > > > weren't my character. :) > > > > Don't worry about Nadan dying, > > > especially if it comes about because > > > > he stands up for his beliefs. He > > > wasn't intentionally antagonizing > > > > Ariakas, but he is a cleric of Talos, > > > whose pretty opposed to everything > > > > Lathander stands for. If Ariakas had > > > killed him, so be it. Not a > > > > problem on my end. > > > > But Jim, don't let Nadan > > > intimidate you. I think, that out of > > > all > > > > of us, high level characters cause > > > you more concern than any other DM. > > > > Nadan is not invulnerable. He takes > > > damage (a lot of damage usually) > > > > and can be hurt. He has no real > > > protections, and his hit points, while > > > > high, are not astronomical. When > > > hit, does he not bleed? :) Trust me, > > > > he was close to death quite a bit > > > last night. > > > > I do have an apology to make to > > > you though. I had Nadan cast > > > > spontaneous healing last night, as > > > clerics can do. I thought he could > > > > also swap out Heal and Mass Heal > > > spells as well. Damon mentioned last > > > > night, when we looked up the rules to > > > see if he could spontaneously cast > > > > Resurrection, that the rules say only > > > spells with Cure in the title. I > > > > checked it out last night, and Damon > > > was right. So Nadan should not > > > > have been able to cast as many Mass > > > Heal spells as he did last night. > > > > That should make you feel somewhat > > > better. He takes one and that's it. > > > > > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > > > > > John, > > > > > > > > > > You're right on target! And your > > > > > summary captures where things stand > > > > > really well. OK, so here's the > > > deal: > > > > > > > > > > The group needs to track down Celane > > > > > and Dr. Klaw. Apparently, Celane > > > hates > > > > > the Riders because one of them > > > crippled > > > > > her a long time ago, and her > > > resentment > > > > > is so strong that she's trying to > > > keep > > > > > godhood out of their hands. Dr. > > > Klaw > > > > > supposedly wants to "liberate" his > > > > > world from "merchant kings", and > > > seems > > > > > to have been in control of the > > > artifact > > > > > from the start (since he's such a > > > bad > > > > > guy). > > > > > > > > > > The gods are important because the > > > (now > > > > > diabolical) Amrikol wanted to use > > > them > > > > > to weaken Dendar enough for him to > > > have > > > > > a chance of gaining power (kind of > > > like > > > > > when Dr. Doom confronted the > > > Beyonder > > > > > for you comics readers). He seems > > > to > > > > > have lost interest in this pursuit > > > as a > > > > > result of talking to Gargauth, a > > > > > banished realms power who traded > > > > > membership in the nine with freedom > > > > > from hell (since the nine have that > > > > > authority). > > > > > > > > > > I'm really happy with how things are > > > > > going, and eager to see this > > > conclude. > > > > > As a DM, I'm facing two challenges: > > > > > > > > > > 1. Nadan - nothing against the > > > > > character or how he's played, but > > > he's > > > > > a combination of bad attitude and > > > > > tremendous power. Individuals who > > > > > might not go berzerk to kill him > > > > > normally (like Ariakas) find that > > > goal > > > > > to be a necessity when he taunts > > > them. > > > > > Ironically, he's becoming the > > > Ceranno > > > > > of the group.:). > > > > > > > > > > This is a problem for me on only one > > > > > level - I'm worried that if he dies > > > as > > > > > a result of a situation like this, > > > it > > > > > might seem like I'm gunning for the > > > > > character. I hope it's understood > > > by > > > > > everyone that if Nadan picks a fight > > > > > with a big guy and dies, it's really > > > > > not my preference! > > > > > > > > > > 2. Convolution - I'm worried that > > > the > > > > > plot is becoming so complex that > > > people > > > > > need a score card. I really, really > > > > > hope to contain that next week. > > > > > > > > > > Also, I see this wrapping up in the > > > > > next 2-3 weeks - rapidfire, eh? > > > > > > > > > > > Ok, first with a summary, then > > > > > with thoughts. > > > > > > > > > > > > The Riders had just come from > > > > > Amrikol's castle in the > > > Thunderpeaks, > > > > > > and had harangued Elminster into > > > > > transporting them back to Sigil. He > > > > > > agreed, but when they passed > > > through > > > > > the Worldwalk spell he cast, they > > > > > > found themselves in Hell, facing > > > the > > > > > Black Legion, who had been > > > > > > conversing with some devils. > > > > > > The two groups briefly spoke, > > > > > with Amrikol giving little > > > indication > > > > > > of his plans, when suddenly the > > > Black > > > > > Legion attacked. Already wounded > > > > > > from their battle in the castle > > > back > > > > > on Faerun, Quasit and Carpathia > > > > > > were quickly killed. Magnus > > > wanted > > > > > to retreat, but the Riders became > > > > > > separated, and he was unwilling to > > > > > leave anyone behind. Mileena used > > > > > > her necromantic skills to bring > > > > > Carpathia back as an undead, and the > > > > > > Riders fought valiantly against > > > the > > > > > Black Legion. > > > > > > The battle was going poorly > > > when > > > > > suddenly another Amrikol appeared, > > > > > > this one looking more like the > > > > > Amrikol the Riders had faced in > > > their > > > > > > early days. He declared the other > > > > > Amrikol an impostor, and spat on the > > > > > > Black Legion (except for Talon) > > > who > > > > > he felt had betrayed him by working > > > > > > for the doppleganger. The Amrikol > > > > > that had been leading the Black > > > > > > Legion recently tore off his > > > helmet, > > > > > revealing elvish features that bore > > > > > > a striking resemblance to > > > Magnus. He > > > > > began to fight the original > > > > > > Amrikol, and the Riders tried to > > > stay > > > > > out of the way. Eventually they > > > > > > joined the fight against the elven > > > > > Amrikol, and Magnus finally slew him > > > > > > with a Meteor Swarm. However, as > > > > > soon as he died, he was reborn as > > > one > > > > > > of the Nine, the arch- fiends that > > > > > rule Hell. Apparently he had made a > > > > > > deal with a banished Realms power, > > > > > although the specifics of the deal > > > > > > are unknown. > > > > > > Faced with the power of this > > > new > > > > > form, the Riders, the original > > > > > > Amrikol and Talon fled through a > > > > > portal to Sigil. Once there they > > > went > > > > > > to Ambrosia's Inn, and parted ways > > > > > with Amrikol and Talon. They > > > rested, > > > > > > then resurrected their fallen > > > > > comrades. Unsure of what to do, > > > they > > > > > > began to research. Magnus sent > > > some > > > > > of the group to research how they > > > > > > might gain the power they have > > > been > > > > > chasing, while he went to free a > > > > > > devil in exchange for information > > > on > > > > > the new form of the elvish > > > > > > Amrikol. He also recruited > > > Gadget to > > > > > their team, as it seems that they > > > > > > will be dealing with Klaw, his old > > > > > enemy. > > > > > > > > > > > > So where does that leave them? > > > > > Let me recap. > > > > > > Dennis says that Klaw will > > > have > > > > > joined up with Celane and the > > > > > > deities, and is heading to his > > > home > > > > > planet. Supposedly, Celane called > > > > > > the remnants of the deities to her > > > > > thanks to an artifact, the claw of > > > > > > Dendar the Night Serpent. > > > However, > > > > > only someone with no moral > > > > > > compunctions can use the claw of > > > > > Dendar to it's full potential, and > > > so > > > > > > Celane will easily lose control of > > > > > the deities to Klaw. Klaw will then > > > > > > use the power he possesses to "set > > > > > right" things in his world. The > > > > > > Riders are going to journey there > > > to > > > > > make sure Klaw does nothing drastic > > > > > > and to rescue Celane. > > > > > > Meanwhile, there is still the > > > > > problem of gaining the power of the > > > > > > gods. According to what the > > > Riders > > > > > have learned, the elvish Amrikol is > > > > > > now out of the race. Their devil > > > > > ally told them that one of the Nine > > > > > > would have no time or interest in > > > > > focusing their attention on one > > > measly > > > > > > little prime world when they can > > > > > affect all realities everywhere by > > > > > > taking part in the Blood War. He > > > > > should no longer be involved. > > > > > > However, the original Amrikol > > > is > > > > > now interested in the power. And > > > > > > the Riders aren't sure how to get > > > > > it. It seems that they need to > > > > > > destroy Dendar the Night Serpent > > > to > > > > > gain the power, but Dendar killed > > > > > > all the deities of that Realm, so > > > > > destroying him is no easy task. The > > > > > > Riders are looking into ways to do > > > > > that now. > > > > > > > > > > > > That's it for me. I'd be > > > > > thrilled if someone would comment > > > on my > > > > > > conclusions and tell me if they > > > are > > > > > correct. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >