[dungeoncrawl] Re: The Sages of Reality

  • From: jimkaren@xxxxxxxxxxxx
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Fri, 18 Oct 2002 11:42:38 US/Eastern

For me, the hardest characters to find 
a "niche" for were Quasit and Saurote.  
I also found that we tend to have a 
huge number of "chaotic neutral" types; 
you may notice some slight alignment 
shifts here and there (like Cinilac 
being LN(e)), but it seemed like a good 
way to add balance in some cases.

Just a start - it was really tricky 
getting even this far last night.  And 
we could still take this an entirely 
different direction if we wanted -

> Hopefully I can get into the 
discussion today.  I like what Jim has 
put out
> so far and I'm going to attempt to 
get my thoughts on it out soon, or at
> least sometime today.
> 
> -----Original Message-----
> From: Johnathan Detrick 
[mailto:jdetrick@xxxxxxxxxxx]
> Sent: Friday, October 18, 2002 11:31 
AM
> To: dungeoncrawl@xxxxxxxxxxxxx
> Subject: [dungeoncrawl] Re: The Sages 
of Reality
> 
> 
> 
>     These are all very interesting 
ideas Jim, and I think they could
> form the basis for a very interesting 
campaign world.  I'd be more than
> willing to adopt this sort of style.  
What does everyone else think?
> 
> jimkaren@xxxxxxxxxxxx wrote:
> 
> > Windevryl (Greater) - NG god of the
> > sun, knowledge, history, culture, 
and
> > the arts
> >
> > Zolkiir (Intermediate) - NG god of
> > discovery, invention, innovation, 
and
> > learning
> >
> > Surrote (Intermediate) - CG god of ?
> >
> > Celane (lesser) - N goddess of
> 
> 
> 
> 
> 



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