[dungeoncrawl] Re: Gods of Conflict

  • From: Johnathan Detrick <jdetrick@xxxxxxxxxxx>
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Tue, 22 Oct 2002 12:36:01 -0400

    My gut instinct is that dead characters, with the exception of Nelik, are
better off dead.  It's a huge can of worms to bring them back.  There is also
the question of how easy it would be to snag their souls from their current
activities.  Jim came up with a good excuse for Nelik, but it's harder for the
others.  I'd prefer to stay away from dead characters, but if someone has a
compelling reason for it, I'm all ears.

Damon Kline wrote:

> Now that is an interesting thought!  But we need to decide now if we are
> going to bring in characters that are dead.  I think that the old Nelik was
> mentioned as a potential deity, but I'm not sure if it was a definite or
> not.  Of course, this then opens the door to many characters who are dead.
> Epsilon, Nelik, Knobolothin, Cassius, Jansen, Onyx, etc.  The list could go
> on for a while.  I suppose it's just up to us to decide if we want to do it
> and if so, we need to make sure that we don't start bringing characters back
> that make no sense.
>
> I think Knobolothin would make a cool nature deity, but then at the same
> time, he is a chosen of Sylvanus and is currently working for him.  Would he
> give that up?  I'm not sure.  Maybe.
>
> What about Cassius?  I don't see him wanting to do anything other than what
> he is doing, but then again, I really didn't know him that well, so I could
> be wrong.
>
> What do you guys think?
>
> -----Original Message-----
> From: jimkaren@xxxxxxxxxxxx [mailto:jimkaren@xxxxxxxxxxxx]
> Sent: Tuesday, October 22, 2002 8:13 AM
> To: dungeoncrawl@xxxxxxxxxxxxx
> Subject: [dungeoncrawl] Re: Gods of Conflict
>
> Just a thought - what about Epsilon?
>
> > I definitely like the idea of having
> a god of strategy and tactics.  Perhaps
> > as we are filling in the other areas,
> we might come across a character who
> > would fit better in that area.  Right
> off the bat I think of D'alleva, but
> > you didn't want to make her a deity
> and you're right, she might just end up
> > being another Red Knight.  However,
> we haven't done much with the Red Knight
> > so even if she is basically a Red
> Knight, who would know?  It's the first
> > time we've really done anything with
> it.  Anyway, just a thought...
> >
> > -----Original Message-----
> > From: Johnathan Detrick
> [mailto:jdetrick@xxxxxxxxxxx]
> > Sent: Tuesday, October 22, 2002 10:29
> AM
> > To: dungeoncrawl@xxxxxxxxxxxxx
> > Subject: [dungeoncrawl] Re: Gods of
> Conflict
> >
> >     Ok, here I go.  I'm going to
> respond to each of Jim's original
> > e-mails.  I just made the changes to
> the original e-mail.  I put them in
> > separate colors, to draw attention to
> them.
> >
> >
> > > Baish - God of War and
> Showmanship.  Patron of Gladiators
> > > (Intermediate Power): CN
> >
> >     I think we are all agreed on
> Baish heading this particular group.
> > And, he should be one of the more
> powerful gods, so Intermediate works
> > for him.  This is the largest group,
> but in a fantasy setting, warfare
> > is a huge part of everyday life.  It
> makes sense for it to encompass a
> > lot of deities.
> >
> >      The Faces of War:
> >         o Sir Baran (Demipower) LG:
> God of paladins and forgiveness
> >         o Talosaard (Demipower) NG:
> God of Protection, Defense and Duty
> >           (I made Talosaard NG
> instead of CG, because the pantheon is
> >           very chaotic heavy.
> Besides, as we said, chaotic doesn't
> >           quite fit his portfolio,
> although I don't think you have to be
> >           lawful to be the god of
> duty.)
> >         o Cinilac (Demipower):  LN
> (E):  God of Invocation Magic and War
> >           Wizards (I don't know that
> this world will have war wizards,
> >           but I was trying to find
> someway to say that he was in charge
> >           of magic in combat.  It
> seemed fitting.)
> >         o Drake (Demipower) NE:  God
> of Cowardice and Betrayal (This was
> >           the portfolio Jim had
> originally suggested for him, and I
> >           argue that it does have a
> strong place in the war pantheon.  I
> >           see military commanders
> trying to pacify him before a battle,
> >           just as a ship captain
> tries to pacify Umberlee before a
> >           voyage.  I also can see his
> clerics trying to spread fear and
> >           betrayal amongst forces in
> a fight.)
> >         o Iludriss (Demipower) CE:
> God of Fury, Madness, Battle Lust
> >           and Berserkers  (I think
> this fits in, to an extent, with
> >           Jim's description of him.
> I can see a far reaching plot where
> >           Ilusdriss, driven made by
> the constant pain he endures, tries
> >           to find a way to alleviate
> that pain.  If he succeeds, how
> >           would that change his
> portfolio?  How would that affect the
> >           other powers?  But at this
> time, I see him as a deity barely
> >           clinging to the last shreds
> of his sanity.)
> >         o Angelo (Demipower) LG:  God
> of Honor, Martial Prowess and
> >           Discipline  ( I really like
> adding him in here, and I think he
> >           is a nice addition to the
> group.)
> >
> >          I think that this group is
> pretty solid.  It covers most of the
> >      basis of warfare.  The only
> thing we don't have  is a god of
> >      strategy.  I was thinking of
> Quasit, but I hate to dump him in the
> >      war group, since he is so much
> more than that.  Does anyone think
> >      we should have a strategic god,
> and if so, any suggestions?
> >      Otherwise, I like this group a
> lot, and we have a nice range of
> >      alignments in here as well.
> >          I'll let everyone chew on
> this before I send out another.
> >
> > >
> > > Actual portfolio TBD. Basically,
> they'd
> > > be Demi or Lesser powers who
> represent
> > > a different aspect of war.  They
> > > wouldn't necessarily report to Baish
> > > (since I'm avoiding a FR mindset)
> but
> > > he'd be the one to govern them and
> keep
> > > them from destroying each other.
> >
> >
> >
> >
> >
> >


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