That's a VERY interesting idea. I like that idea a lot. I would hate to see this world be under the total control of the Riders. To have a case where dwarves were created by someone else, and are ignored and forgotten by the deities of the world, could create some fascinating plots. Brilliant! Jim and Karen wrote: > I know there's been a TON of discussion since this email, but Damon had a > neat idea. What if there weren't any dwarves? Or, if the gods forgot them, > and they exist anyway (say deep undeground, or in some remote location, cut > off from their gods, what would happen?) Would they seek a new protector - > like, say, Amrikol? > > ----- Original Message ----- > From: "Damon Kline" <damon.kline@xxxxxxxxxxxxxxxxxx> > To: <dungeoncrawl@xxxxxxxxxxxxx> > Sent: Tuesday, October 15, 2002 3:54 PM > Subject: [dungeoncrawl] Re: Deity mechanics > > > Guys, > > > > I'm sorry that I haven't been able to jump into the discussion here, but > > I've been pretty busy. Let me say a few things. > > > > First, I definitely agree that we don't want to just take all of our > > characters and make them deities. However, I do like the idea of having a > > diverse pantheon. I see Shawn's point in that the Realms is really made > up > > of its core pantheon and then several other pantheons thrown into the mix. > > It really is a mess. But if you just take the core group, like the one > put > > forth in the Faith's and Avatars book from 2nd edition, it's pretty cool, > I > > think. There are a bunch of different deities with different histories > and > > different portfolio's that really allow you to flesh out your character. > > Instead of having your character worship someone based on their alignment > > and be stuck with only 2 or 3 deities to choose from, you can worship > based > > on your personality and be able to find a deity more suited to your > > character. I like that. So, perhaps there is room for more character > > deities, although the core group that went through everything to get here > > should be the ones to decide things and they should also be the "greater" > > powers. > > > > As Jim said, the characters that started this are the ones who get to be > > deities initially, but if they want to flesh out the ranks a bit, it would > > make sense that they would turn to other characters that they have spent > > time with. > > > > Now, having said that, I don't think we should give the Gods stats and > then > > perhaps play them at a later time. Once a character becomes a deity, they > > are no longer "playable". With the exception of strictly role-playing > > scenarios. Perhaps some time in the future the Riders pantheon will get > > together to discuss how to proceed with a certain action, or perhaps one > of > > the Gods goes crazy and starts killing off other Gods and disciplinary > > action needs to be taken. It would always be a role-playing thing where > > stats wouldn't matter. Avatar's are a good way to go if we wanted to > > interject them in a campaign based on the new world, but they shouldn't be > > over used. > > > > As far as whether the Gods are decided first or the planet is decided, I > > suppose it could go either way, but here's how I envision it: > > > > The group that was there last night, and are the first to go through the > > portal and become deities, gets to decide how the world starts. As Jim > > mentioned, they decide what type of world it is, at what level society is > > at, what is the ratio of the different races, what races exist on the > world, > > all of the basics that give the world life. At that point, we'll have the > > beginnings of a formed world, but one without a personality. It would be > a > > shell, filled with the different land masses, oceans, rivers, forests, > > races, kingdoms, etc. but no portfolios. Then, once we have the shell, we > > can figure out who is going to be in charge of what portfolio, who else > they > > want to invite in to become powers, what plane they will exist on, etc. > > > > We also need to consider that it really isn't "us" creating the world, it > is > > our characters. Right now, dwarves are not represented among our > > characters, so would there be dwarves on our new world? Maybe not. I > don't > > like the idea of not having dwarves there, but would the characters think > to > > put them there. Probably, but you never know. > > > > Anyway, that's it for now...just some things to think about. > > > > -----Original Message----- > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > > Sent: Tuesday, October 15, 2002 2:34 PM > > To: Riders II > > Subject: [dungeoncrawl] Deity mechanics > > > > > > Guys, > > For the moment, why don't we table the discussion of who might be a > > deity. We can discuss that later. Right now I had some other questions > > to throw out, relating to the game mechanics and how we are going to > > handle the deities. > > I have been spending as much time as I've had today looking at the > > 2nd edition Powers and Pantheons book, as well as the Deities and > > Demigods book from 3rd edition. 2nd and 3rd edition treated deities is > > drastically different ways, and we need to decide which way we prefer. > > > > In Second Edition, deities had no stats. The prevailing wisdom was > > that your characters shouldn't be dealing with a deity, as they were, > > you know, gods, and a little out of the league of your typical > > character. The gods would make appearances as avatars. Their avatars > > were quite powerful in their own right, usually with very nice stats and > > levels between 15-30. They had some kick butt magical items and were > > quite formidable, but no where near the power of the gods in person. > > Third edition still has avatars (and I believe they are around the > > same power level), but they do give the gods themselves stats. Most > > gods are 20 hit die outsiders, with between 30 and 50 character levels. > > The gods have all kinds of special abilities and neat-o powers, and they > > can crush the normal mortal without much thought. However, having stats > > binds them in the game and does mean that they could battle opponents > > from time to time. > > > > So which one does everyone prefer? My first instinct is to go with > > second edition. I don't believe that deities should have stats. I > > think that they should be above that sort of thing. > > However, for these characters, perhaps stats would be nice. Besides > > the excitement of making your character between 30-50th level, it seems > > like everyone would like to have the option of using them at a possible > > future time. I'm not really for that, but I seem to have been > > informally outvoted. :) > > Let's see what everyone else thinks. Now I have to do some work. > > > > > > > > > >