> -----Original Message----- > From: dungeoncrawl-bounce@xxxxxxxxxxxxx > [mailto:dungeoncrawl-bounce@xxxxxxxxxxxxx] On Behalf Of > Johnathan Detrick > Sent: Tuesday, October 15, 2002 16:18 > To: dungeoncrawl@xxxxxxxxxxxxx > Subject: [dungeoncrawl] Re: Deity mechanics > > > > Well put! > Damon and I are on the same page with the deities and > diversifying the portfolio (why do I sound like I'm talking > about mutual funds?). My goal is to give us a lot to work > with for future adventures as DMs. I love the idea of an > interesting pantheon, as I think a lot of the interest in a > world comes from that. I could never get into the Greyhawk > pantheon, and that hurt the world for me. Same for > Dragonlance, which seemed to only have about 4 gods. The Greyhawk deities were never really developed until the last few years. TSR/Wotc/Gygax have over the years done a miserable jobs of laying the history and culture of Greyhawk. That's why I could never get into it. It's a shame - some of the cultural groups have a lot more "character" than most of the FR stuff, which I generally prefer. I never really noticed until I started playing in Greyhawk campaign, after which I started digging for some background. Perhaps when I'm home, I'll be able to write a little more with my papers in front of me.