[dungeoncrawl] Re: Campaign thoughts

  • From: jimkaren@xxxxxxxxxxxx
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Fri, 6 Sep 2002 10:33:32 US/Eastern

Anything I ever ran was from a module 
too.  I forgot to mention that 
before. :)

> Ah yes, never shall I live down 
the "Giant Robot" plot.  But, I must 
defend
> myself by saying that it truly wasn't 
my idea.  It was a module that I ran.
> A poorly written module with a giant 
robot set in a fantasy world...but a
> module none-the-less!!  :)
> 
> -----Original Message-----
> From: Johnathan Detrick 
[mailto:jdetrick@xxxxxxxxxxx] 
> Sent: Friday, September 06, 2002 9:58 
AM
> To: Riders II
> Subject: [dungeoncrawl] Re: Campaign 
thoughts
> 
> 
>     Very nicely, well thought out e-
mail Damon.  I think you nailed a
> lot of things pretty squarely.  I 
still stand by my theory of the two
> top priorities of the DM though.  Of 
course, you can break DMs down even
> further.  To compare, I see it as the 
classes in the game.  There are
> four basic classes:  fighter, thief, 
mage and cleric.  No matter how
> many prestige classes, sub-classes, 
epic classes and the like that they
> create, all classes can be broken 
down into one of the four main
> classes.  Sure, some have parts of 
more than one class, but they all
> fall within one of the big four.  I 
think DMs are the same way.
> However, I break the four of us down 
a little differently.
>     Bobby is the "martial arts" DM.
>     Jim is the "make my characters 
miserable" DM.
>     Damon is the "giant robot" DM.
>     I am the "plots so complicated 
we'll never finish them" DM.
>     Sorry, couldn't resist.  :)
> 
> 
> 
> 
> Hi guys!  Sorry it's taken me so long 
to jump in here.  I finally
> finished
> reading the books that you guys have 
been writing back and forth.  :)
> 
> In my opinion, I would normally 
prefer to have the more intricate
> details
> that Jim tends to put in.  I like the 
fleshed out backstory and the
> vivid
> accounts of things.  However, I 
understand that with our current amount
> of
> time to play D&D, we just don't have 
the time for it.
> 
> As John said, there are two BASIC 
types of DM's, but I can look at the
> four
> DM's that I've experienced and see 
four different styles.
> 
> On one end of the spectrum you have 
Bobby.  Bobby is a very, very
> descriptive DM who mentally builds a 
world around your character(s).
> I'd
> say that Bobby is more focused on the 
history and little details that
> make a
> world rich.  Everything is important 
and described.  The plots are good,
> but
> "generally" less complex and detailed 
than some other DM's.  Combat is
> described in detail.  The main focus 
is on the ambiance of the world and
> of
> the characters.  This is a slower 
paced campaign, because it takes more
> time
> to describe things and to work with 
all of the details, but it also
> gives
> the characters the most opportunity 
to flesh themselves out and you
> always
> feel like you accomplish something.  
The emphasis here is on the world
> and
> the characters role in that world.
> 
> Jim is next on the spectrum, still 
incorporating a lot of description
> and
> history in his worlds, but not 
focusing as much on the smaller details
> about
> the characters.  His things are more 
plot driven, although sometimes
> those
> plots are driven by characters, the 
main focus is the story.  How the
> world
> interacts with that story is another 
important part of it.  The plots
> are
> often very, very complex and the 
world is vividly described.  I think
> this
> gives the characters less of an 
opportunity to focus on their
> personality
> and sense of self, but it provides 
more of an opportunity for the
> character
> to interact with the world and see 
what changes occur.  The emphasis is
> on
> the story mostly, but also on the 
world in general.
> 
> I think I'm next on the spectrum.  I 
tend to have much simpler plots
> than
> any other DM.  Mine are usually 
straight forward and my focus is
> generally
> on setting.  Not so much the NPC's to 
interact with, but the environment
> 
> that the characters are in.  I try to 
give the characters things to
> interact
> with that are personal to them and I 
like to make the characters feel as
> 
> though they are part of something 
important.  This has its downfalls, as
> it
> can get overdone.  I don't have 
nearly as much description as Jim or
> Bobby,
> but I do think that I focus more on 
characters than Jim does.  I don't
> provide the ambiance, but give the 
characters a chance to shine.  The
> emphasis is mostly on the characters.
> 
> John is the opposite end of the 
spectrum from Bobby.  John focuses more
> on
> plot.  He isn't concerned so much 
with description, although he does
> throw
> it in when it is warranted.  He tends 
to be more into developing a
> complex
> plot or plots that interweave with 
each other.  He is great at "teaching
> 
> lessons" with his plots and they 
often have the characters questioning
> or
> strengthening their resolve on 
different issues.  I don't think his
> focus is
> so much on making the characters look 
good as it is seeing how they
> interact
> with NPC's and the plot in general.  
The emphasis here is mainly on the
> plot, but also John develops his 
villains more than anyone, I think.
> You
> really end up wanting to see the 
villains fail.
> 
> Now, these are all just my opinions, 
but you can see how different the
> styles are.  I definitely don't think 
that any one style is better than
> another, although there are some that 
I prefer.  However, as you can
> see,
> some of the styles just 
aren't "compatible" with the time 
frames that we
> 
> play in.  If we could play 3 times a 
week for a couple of hours each
> time,
> things would be different, but since 
we can't, I think we have to make
> sacrifices.  Unfortunately, some of 
those sacrifices are what makes the
> game
> so fun for some of us.
> 
> But, even with the time constraints, 
the fun of the game is still
> there.  I
> have no doubt that we could easily 
play out this Riders thing for a
> couple
> of years.
> 
> Heck, all of you would be forty by 
the time we'd finish...I'd still be
> in my
> 30's, but we won't talk about 
that.  :)
> 
> Seriously though, we could take one 
campaign and make that the focus of
> the
> next several years without a problem, 
I'm sure.  But, I just think that
> we
> would be depriving ourselves of 
getting to experience so many other
> campaigns, characters and ideas.  In 
essence, we are sacrificing a bit
> of
> quality to experience more quantity.  
But I think that we can make that
> quantity a heck of a lot of fun to 
play!
> 
> I'll answer my expectations for the 
Riders in another email because this
> is
> getting to be a book!!
> 
> 
> 
> 
> 
> 
> 
> 



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