Very nicely, well thought out e-mail Damon. I think you nailed a lot of things pretty squarely. I still stand by my theory of the two top priorities of the DM though. Of course, you can break DMs down even further. To compare, I see it as the classes in the game. There are four basic classes: fighter, thief, mage and cleric. No matter how many prestige classes, sub-classes, epic classes and the like that they create, all classes can be broken down into one of the four main classes. Sure, some have parts of more than one class, but they all fall within one of the big four. I think DMs are the same way. However, I break the four of us down a little differently. Bobby is the "martial arts" DM. Jim is the "make my characters miserable" DM. Damon is the "giant robot" DM. I am the "plots so complicated we'll never finish them" DM. Sorry, couldn't resist. :) Hi guys! Sorry it's taken me so long to jump in here. I finally finished reading the books that you guys have been writing back and forth. :) In my opinion, I would normally prefer to have the more intricate details that Jim tends to put in. I like the fleshed out backstory and the vivid accounts of things. However, I understand that with our current amount of time to play D&D, we just don't have the time for it. As John said, there are two BASIC types of DM's, but I can look at the four DM's that I've experienced and see four different styles. On one end of the spectrum you have Bobby. Bobby is a very, very descriptive DM who mentally builds a world around your character(s). I'd say that Bobby is more focused on the history and little details that make a world rich. Everything is important and described. The plots are good, but "generally" less complex and detailed than some other DM's. Combat is described in detail. The main focus is on the ambiance of the world and of the characters. This is a slower paced campaign, because it takes more time to describe things and to work with all of the details, but it also gives the characters the most opportunity to flesh themselves out and you always feel like you accomplish something. The emphasis here is on the world and the characters role in that world. Jim is next on the spectrum, still incorporating a lot of description and history in his worlds, but not focusing as much on the smaller details about the characters. His things are more plot driven, although sometimes those plots are driven by characters, the main focus is the story. How the world interacts with that story is another important part of it. The plots are often very, very complex and the world is vividly described. I think this gives the characters less of an opportunity to focus on their personality and sense of self, but it provides more of an opportunity for the character to interact with the world and see what changes occur. The emphasis is on the story mostly, but also on the world in general. I think I'm next on the spectrum. I tend to have much simpler plots than any other DM. Mine are usually straight forward and my focus is generally on setting. Not so much the NPC's to interact with, but the environment that the characters are in. I try to give the characters things to interact with that are personal to them and I like to make the characters feel as though they are part of something important. This has its downfalls, as it can get overdone. I don't have nearly as much description as Jim or Bobby, but I do think that I focus more on characters than Jim does. I don't provide the ambiance, but give the characters a chance to shine. The emphasis is mostly on the characters. John is the opposite end of the spectrum from Bobby. John focuses more on plot. He isn't concerned so much with description, although he does throw it in when it is warranted. He tends to be more into developing a complex plot or plots that interweave with each other. He is great at "teaching lessons" with his plots and they often have the characters questioning or strengthening their resolve on different issues. I don't think his focus is so much on making the characters look good as it is seeing how they interact with NPC's and the plot in general. The emphasis here is mainly on the plot, but also John develops his villains more than anyone, I think. You really end up wanting to see the villains fail. Now, these are all just my opinions, but you can see how different the styles are. I definitely don't think that any one style is better than another, although there are some that I prefer. However, as you can see, some of the styles just aren't "compatible" with the time frames that we play in. If we could play 3 times a week for a couple of hours each time, things would be different, but since we can't, I think we have to make sacrifices. Unfortunately, some of those sacrifices are what makes the game so fun for some of us. But, even with the time constraints, the fun of the game is still there. I have no doubt that we could easily play out this Riders thing for a couple of years. Heck, all of you would be forty by the time we'd finish...I'd still be in my 30's, but we won't talk about that. :) Seriously though, we could take one campaign and make that the focus of the next several years without a problem, I'm sure. But, I just think that we would be depriving ourselves of getting to experience so many other campaigns, characters and ideas. In essence, we are sacrificing a bit of quality to experience more quantity. But I think that we can make that quantity a heck of a lot of fun to play! I'll answer my expectations for the Riders in another email because this is getting to be a book!!