[directmusic] Re: backwards compatibility with xact...

  • From: "Jesper Kaae" <jesperkaae@xxxxxxxxxxxxx>
  • To: directmusic@xxxxxxxxxxxxx
  • Date: Sat, 19 Jul 2008 16:06:40 +0200 (CEST)

Hi everybody - if anyone is still there

Earlier I could run my DirectMusic productions on Vista when setting the
compatibility mode to XP (SP2). Now (after downloading updates to Vista I
guess) I can run my productions in Vista without compatibility mode, but
dls-files won't play. Only sounds from the canvas will play. Same thing
happens when running in compatibility mode.

So just like Aaron I have experienced that vb scripting don't seem to be
the problem when running DirectMusic on Vista, but what is the problem

Jesper Kaae

> We used DirectMusic in Unreal2, and I tried running it in Vista 64 today,
> and ran into the issue with Script Tracks not working.  Unfortunately,
> setting the compatibility mode to XP(SP2) didn't seem to help.  Anyone
> have any more specifics on this issue?  I see Microsoft has a hotfix
> (http://support.microsoft.com/kb/943253) for DirectMusic, but it appears
> to be timer related (and I just got a response from them saying they don't
> have a 64-bit version of the hotfix anyway).  I also dug up the original
> DMP project for the Unreal2 Intro, and it exhibits the same problems there
> (even with compatibility mode set to XP) - the events in the Script Tracks
> are not getting sent.  They work fine if I manually trigger them in the
> script editor, so it seems to be more of a Script Track issue than vb
> script specific.
> On licensing the UE3 sound engine: While I cannot speak for Epic, it seems
> like it would be rather difficult to extract since their tools are unified
> (everything depends on everything else).  It uses Kismit, which uses
> UnrealScript, which is used for serialization, etc.  So you quickly pull
> in the whole ball of wax.  That said, they've always seemed open to
> creative licensing agreements, I just don't know what you'd do with just
> the audio portion (if you could even define clearly what that is).
> Aaron Leiby
> Original Message:
> From: "Jesper Kaae" <jesperkaae@xxxxxxxxxxxxx>
> To: directmusic@xxxxxxxxxxxxx
> Date: Fri, 9 Nov 2007 18:12:40 +0100 (CET) I?m having problems running my
> DirectMusic productions on Windows Vista,
> unless I run them in the Windows XP compatibility mode. Again this is
> probably because of the vb scripts.
> I have never understood and will never understand why the concept of
> DirectMusic had to die such a tragically death.
> Jesper Kaae
>> I glad there are some DirectMusic guys still around, thanks again for
>> responding.  I'll have to test out the DirectMusic games that I did
>> that used vb scripting.  BTW, this feels very familiar, Beatnik
>> anyone?  Alas, iXMF you're are only hope.
>> Does anyone know if there is a similar email subscription list for
>> XACT?  After exploring it over the last couple of days, I'm surprised
>> they dropped all midi and dsl support in it.  Rhythm action games
>> look like they might be a lot more difficult to do in XACT, but I'll
>> be finding out in the next few weeks whether we use XACT, or some
>> other audio middleware solution.
>> On another note, Alexander Brandon spoke pretty highly about the
>> Unreal sound engine in his Mix magazine article.
>> http://mixonline.com/basics/education/audio_audio_middleware_part_2/
>> Out of curiosity, has anyone licensed just the audio portion of the
>> Unreal engine?  Do they offer such a thing?  I don't have any
>> experience with it.
>> Thanks!
>> --Michael Sweet

Other related posts: